Split debayer fragment between packed and unpacked, fixing preview for unpacked 10bit bayer formats
This commit is contained in:

committed by
Martijn Braam

parent
db188f2db7
commit
32f168b6d8
@@ -6,49 +6,22 @@ uniform sampler2D texture;
|
||||
uniform mat3 color_matrix;
|
||||
uniform float inv_gamma;
|
||||
uniform float blacklevel;
|
||||
#ifdef BITS_10
|
||||
uniform float row_length;
|
||||
uniform float padding_ratio;
|
||||
#endif
|
||||
|
||||
varying vec2 top_left_uv;
|
||||
varying vec2 top_right_uv;
|
||||
varying vec2 bottom_left_uv;
|
||||
varying vec2 bottom_right_uv;
|
||||
|
||||
#ifdef BITS_10
|
||||
vec2
|
||||
skip_5th_pixel(vec2 uv)
|
||||
{
|
||||
vec2 new_uv = uv;
|
||||
|
||||
new_uv.x *= 0.8;
|
||||
new_uv.x += floor(uv.x * row_length / 5.0) / row_length;
|
||||
|
||||
// Crop out padding
|
||||
new_uv.x *= padding_ratio;
|
||||
|
||||
return new_uv;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
main()
|
||||
{
|
||||
// Note the coordinates for texture samples need to be a varying, as the
|
||||
// Mali-400 has this as a fast path allowing 32-bit floats. Otherwise
|
||||
// they end up as 16-bit floats and that's not accurate enough.
|
||||
#ifdef BITS_10
|
||||
vec4 samples = vec4(texture2D(texture, skip_5th_pixel(top_left_uv)).r,
|
||||
texture2D(texture, skip_5th_pixel(top_right_uv)).r,
|
||||
texture2D(texture, skip_5th_pixel(bottom_left_uv)).r,
|
||||
texture2D(texture, skip_5th_pixel(bottom_right_uv)).r);
|
||||
#else
|
||||
vec4 samples = vec4(texture2D(texture, top_left_uv).r,
|
||||
texture2D(texture, top_right_uv).r,
|
||||
texture2D(texture, bottom_left_uv).r,
|
||||
texture2D(texture, bottom_right_uv).r);
|
||||
#endif
|
||||
|
||||
#if defined(CFA_BGGR)
|
||||
vec3 color = vec3(samples.w, (samples.y + samples.z) / 2.0, samples.x);
|
||||
|
Reference in New Issue
Block a user