Add the other three YUV formats to the shader
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@@ -13,7 +13,17 @@ void
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main()
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{
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// Sample format: Y,U,Y,V
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vec4 samples = texture2D(texture, texture_coord);
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vec4 raw = texture2D(texture, texture_coord);
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#if defined(FMT_YUYV)
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vec4 samples = raw.xyzw;
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#elif defined(FMT_YVYU)
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vec4 samples = raw.xwzy;
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#elif defined(FMT_UYVY)
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vec4 samples = raw.yzwx;
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#elif defined(FMT_VYUY)
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vec4 samples = raw.wzyx;
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#endif
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float y = samples.x;
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float u = samples.y-0.5;
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float v = samples.w-0.5;
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