Fix shader syntax error

This commit is contained in:
Martijn Braam
2023-07-22 17:55:47 +02:00
parent 9a685eb839
commit 6e3f592b08

View File

@@ -62,13 +62,13 @@ main()
// should be an uniform // should be an uniform
vec3 corrected = color - 0.02; vec3 corrected = color - 0.02;
#ifdef COLORSPACE_RAW #if defined(COLORSPACE_RAW)
// Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/ // Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/
vec3 srgb_color = vec3 srgb_color =
(vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected; (vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected;
gl_FragColor = vec4(srgb_color, 1); gl_FragColor = vec4(srgb_color, 1);
#elif COLORSPACE_SRGB #elif defined(COLORSPACE_SRGB)
gl_FragColor = vec4(color, 1); gl_FragColor = vec4(color, 1);
#endif #endif
} }