Support rendering YUV formatted frames
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@@ -4,8 +4,12 @@
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#include <assert.h>
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#include <stdio.h>
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#define SHADER_DEBAYER 1
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#define SHADER_YUV 2
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typedef struct {
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int format;
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int shader;
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float forward_matrix[9];
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GLuint frame_buffer;
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