Add clang-format as part of CI

This commit is contained in:
Benjamin Schaaf
2021-11-12 20:27:47 +11:00
parent e78bd99305
commit a92104e27c
23 changed files with 560 additions and 452 deletions

View File

@@ -10,15 +10,16 @@ varying vec2 top_right_uv;
varying vec2 bottom_left_uv;
varying vec2 bottom_right_uv;
void main() {
void
main()
{
// Note the coordinates for texture samples need to be a varying, as the
// Mali-400 has this as a fast path allowing 32-bit floats. Otherwise
// they end up as 16-bit floats and that's not accurate enough.
vec4 samples = vec4(
texture2D(texture, top_left_uv).r,
texture2D(texture, top_right_uv).r,
texture2D(texture, bottom_left_uv).r,
texture2D(texture, bottom_right_uv).r);
vec4 samples = vec4(texture2D(texture, top_left_uv).r,
texture2D(texture, top_right_uv).r,
texture2D(texture, bottom_left_uv).r,
texture2D(texture, bottom_right_uv).r);
// Assume BGGR for now. Currently this just takes 3 of the four samples
// for each pixel, there's room here to do some better debayering.
@@ -31,7 +32,8 @@ void main() {
//vec3 corrected = color_matrix * color2;
// Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/
vec3 srgb_color = (vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected;
vec3 srgb_color =
(vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected;
// Slow SRGB estimate
// vec3 srgb_color = pow(color, vec3(1.0 / 2.2));