Add support for BGGR10P debayering
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@@ -297,7 +297,7 @@ process_image_for_preview(const uint8_t *image)
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_LUMINANCE,
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mode.width,
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mp_pixel_format_width_to_bytes(mode.pixel_format, mode.width),
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mode.height,
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0,
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GL_LUMINANCE,
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