Add color correction to the gles shader
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@@ -4,7 +4,23 @@
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#include <assert.h>
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#include <stdio.h>
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typedef struct _GLES2Debayer GLES2Debayer;
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typedef struct {
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int format;
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float forward_matrix[9];
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GLuint frame_buffer;
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GLuint program;
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GLint uniform_transform;
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GLint uniform_pixel_size;
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GLint uniform_padding_ratio;
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GLint uniform_texture;
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GLint uniform_color_matrix;
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GLint uniform_row_length;
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GLint uniform_inv_gamma;
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GLint uniform_blacklevel;
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GLuint quad;
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} GLES2Debayer;
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GLES2Debayer *gles2_debayer_new(int format);
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@@ -13,12 +29,17 @@ void gles2_debayer_free(GLES2Debayer *self);
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void gles2_debayer_use(GLES2Debayer *self);
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void gles2_debayer_configure(GLES2Debayer *self,
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const uint32_t dst_width,
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const uint32_t dst_height,
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const uint32_t src_width,
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const uint32_t src_height,
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const uint32_t rotation,
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const bool mirrored,
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uint32_t dst_width,
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uint32_t dst_height,
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uint32_t src_width,
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uint32_t src_height,
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uint32_t rotation,
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bool mirrored,
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struct MPCameraCalibration calibration);
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void gles2_debayer_set_shading(GLES2Debayer *self,
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float red,
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float blue,
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float blacklevel);
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void gles2_debayer_process(GLES2Debayer *self, GLuint dst_id, GLuint source_id);
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