Add color correction to the gles shader
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@@ -473,6 +473,11 @@ process_image_for_preview(const uint8_t *image)
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center);
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libmegapixels_aaa_software_statistics(
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center, width, height, &state_proc.stats);
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state_proc.red += (state_proc.stats.whitebalance * -0.02f) + (state_proc.stats.tint * 0.01f);
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state_proc.blue += (state_proc.stats.whitebalance * +0.02f) + (state_proc.stats.tint * 0.01f);
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state_proc.blacklevel += state_proc.stats.blacklevel * 0.01f;
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gles2_debayer_set_shading(gles2_debayer, state_proc.red, state_proc.blue, state_proc.blacklevel);
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}
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// Create a thumbnail from the preview for the last capture
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@@ -933,6 +938,9 @@ on_output_changed(bool format_changed)
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gles2_debayer_use(gles2_debayer);
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}
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state_proc.blacklevel = 0.0f;
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state_proc.red = 1.0f;
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state_proc.blue = 1.0f;
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gles2_debayer_configure(gles2_debayer,
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output_buffer_width,
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output_buffer_height,
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