Commit Graph

4 Commits

Author SHA1 Message Date
Martijn Braam
541dd2f9c3 Add the other three YUV formats to the shader 2024-12-24 22:39:05 +01:00
Martijn Braam
8fbea82b2b Rewrite YUV processing pipeline.
Use a 4-channel texture instead for packed YUV data so
every pixel in the texture has all the 4:2:2 color data
available.
2024-12-23 17:29:46 +01:00
Pavel Machek
c9dceb170b Hack: we have data from debayer -- square -- but yuv uses block of
four pixels -- YUYV.
2024-05-06 22:11:42 +02:00
Martijn Braam
9d189b88b4 Support rendering YUV formatted frames 2023-11-26 14:19:29 +01:00