Martijn Braam
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541dd2f9c3
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Add the other three YUV formats to the shader
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2024-12-24 22:39:05 +01:00 |
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Martijn Braam
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8fbea82b2b
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Rewrite YUV processing pipeline.
Use a 4-channel texture instead for packed YUV data so
every pixel in the texture has all the 4:2:2 color data
available.
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2024-12-23 17:29:46 +01:00 |
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Pavel Machek
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c9dceb170b
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Hack: we have data from debayer -- square -- but yuv uses block of
four pixels -- YUYV.
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2024-05-06 22:11:42 +02:00 |
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Martijn Braam
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9d189b88b4
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Support rendering YUV formatted frames
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2023-11-26 14:19:29 +01:00 |
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