#ifdef GL_ES precision mediump float; #endif attribute vec2 vert; attribute vec2 tex_coord; uniform mat3 transform; uniform vec2 pixel_size; varying vec2 texture_coord; void main() { texture_coord = vert.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5); gl_Position = vec4(transform * vec3(vert, 1), 1); }