
clang-format always manages to mix spaces into tab-based indentation. Since we already require an exact tab-width of 8 it makes more sense to use spaces.
14 lines
168 B
GLSL
14 lines
168 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D texture;
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varying vec2 uv;
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void
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main()
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{
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gl_FragColor = vec4(texture2D(texture, uv).rgb, 1);
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}
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