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Megapixels/data/blit.vert
Benjamin Schaaf 337526e9b9 It works!
2021-04-15 23:14:20 +10:00

13 lines
159 B
GLSL

precision mediump float;
attribute vec2 vert;
attribute vec2 tex_coord;
varying vec2 uv;
void main() {
uv = tex_coord;
gl_Position = vec4(vert, 0, 1);
}