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Megapixels/data/blit.frag
2021-04-26 18:09:04 +10:00

12 lines
161 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 uv;
void main() {
gl_FragColor = vec4(texture2D(texture, uv).rgb, 1);
}