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Megapixels/data/blit.vert
2021-04-18 23:13:56 +10:00

15 lines
179 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 vert;
attribute vec2 tex_coord;
varying vec2 uv;
void main() {
uv = tex_coord;
gl_Position = vec4(vert, 0, 1);
}