Files
Megapixels/data/blit.frag
2021-11-12 21:47:34 +11:00

14 lines
161 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 uv;
void
main()
{
gl_FragColor = vec4(texture2D(texture, uv).rgb, 1);
}