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Megapixels/data/blit.vert
2021-11-12 21:47:34 +11:00

19 lines
222 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 vert;
attribute vec2 tex_coord;
uniform mat3 transform;
varying vec2 uv;
void
main()
{
uv = tex_coord;
gl_Position = vec4(transform * vec3(vert, 1), 1);
}