test-nm-client: fix the remaining counter
We're expecting four callbacks: a client::devices change, client::active-connections change, client::activate callback, and a device::active-connection change. We only hook the second one in the callback to the first one, and only if client::active-connections is not set already. If it is (when running slowly in valgrind), we just decrement the counter. However, as the counter is one less than it should be, it would underflow and we wait forever* instead. For the value of forever=20s, given that's the timeout of the mockup service.
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@@ -1002,9 +1002,8 @@ client_devices_changed_cb (GObject *client,
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g_assert_cmpstr (nm_device_get_iface (device), ==, "eth0.1");
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g_assert_cmpstr (nm_device_get_iface (device), ==, "eth0.1");
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if (nm_device_get_active_connection (device))
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if (!nm_device_get_active_connection (device)) {
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info->remaining--;
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info->remaining++;
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else {
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g_signal_connect (device, "notify::" NM_DEVICE_ACTIVE_CONNECTION,
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g_signal_connect (device, "notify::" NM_DEVICE_ACTIVE_CONNECTION,
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G_CALLBACK (device_ac_changed_cb), info);
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G_CALLBACK (device_ac_changed_cb), info);
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}
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}
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@@ -1094,8 +1093,10 @@ test_activate_virtual (void)
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g_signal_connect (client, "notify::" NM_CLIENT_DEVICES,
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g_signal_connect (client, "notify::" NM_CLIENT_DEVICES,
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G_CALLBACK (client_devices_changed_cb), &info);
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G_CALLBACK (client_devices_changed_cb), &info);
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/* As with test_active_connections() above, except that now we're waiting
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/* We're expecting a client::devices change, client::activate callback,
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* for NMClient:devices to change rather than NMDevice:active-connections.
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* and a device::active-connection change.
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* The client::devices callback can hook a client::active-connections
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* change and bump this if the property is not yet loaded.
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*/
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*/
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info.remaining = 3;
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info.remaining = 3;
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