Display user badges
This commit is contained in:
157
ts/state/ducks/badges.ts
Normal file
157
ts/state/ducks/badges.ts
Normal file
@@ -0,0 +1,157 @@
|
||||
// Copyright 2021 Signal Messenger, LLC
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
|
||||
import type { ThunkAction } from 'redux-thunk';
|
||||
import { mapValues } from 'lodash';
|
||||
import type { StateType as RootStateType } from '../reducer';
|
||||
import type { BadgeType, BadgeImageType } from '../../badges/types';
|
||||
import { getOwn } from '../../util/getOwn';
|
||||
import { badgeImageFileDownloader } from '../../badges/badgeImageFileDownloader';
|
||||
|
||||
/**
|
||||
* This duck deals with badge data. Some assumptions it makes:
|
||||
*
|
||||
* - It should always be "behind" what's in the database. For example, the state should
|
||||
* never contain badges that aren't on disk.
|
||||
*
|
||||
* - There are under 100 unique badges. (As of today, there are ~5.) The performance
|
||||
* should be okay if there are more than 100, but it's not optimized for that. This
|
||||
* means we load all badges into memory, download image files as soon as we learn about
|
||||
* them, etc.
|
||||
*/
|
||||
|
||||
// State
|
||||
|
||||
export type BadgesStateType = {
|
||||
byId: Record<string, BadgeType>;
|
||||
};
|
||||
|
||||
// Actions
|
||||
|
||||
const IMAGE_FILE_DOWNLOADED = 'badges/IMAGE_FILE_DOWNLOADED';
|
||||
const UPDATE_OR_CREATE = 'badges/UPDATE_OR_CREATE';
|
||||
|
||||
type ImageFileDownloadedActionType = {
|
||||
type: typeof IMAGE_FILE_DOWNLOADED;
|
||||
payload: {
|
||||
url: string;
|
||||
localPath: string;
|
||||
};
|
||||
};
|
||||
|
||||
type UpdateOrCreateActionType = {
|
||||
type: typeof UPDATE_OR_CREATE;
|
||||
payload: ReadonlyArray<BadgeType>;
|
||||
};
|
||||
|
||||
// Action creators
|
||||
|
||||
export const actions = {
|
||||
badgeImageFileDownloaded,
|
||||
updateOrCreate,
|
||||
};
|
||||
|
||||
function badgeImageFileDownloaded(
|
||||
url: string,
|
||||
localPath: string
|
||||
): ImageFileDownloadedActionType {
|
||||
return {
|
||||
type: IMAGE_FILE_DOWNLOADED,
|
||||
payload: { url, localPath },
|
||||
};
|
||||
}
|
||||
|
||||
function updateOrCreate(
|
||||
badges: ReadonlyArray<BadgeType>
|
||||
): ThunkAction<void, RootStateType, unknown, UpdateOrCreateActionType> {
|
||||
return async dispatch => {
|
||||
// There is a race condition here: if we save the badges but we fail to kick off a
|
||||
// check (e.g., due to a crash), we won't download its image files. In the unlikely
|
||||
// event that this happens, we'll repair it the next time we check for undownloaded
|
||||
// image files.
|
||||
await window.Signal.Data.updateOrCreateBadges(badges);
|
||||
|
||||
dispatch({
|
||||
type: UPDATE_OR_CREATE,
|
||||
payload: badges,
|
||||
});
|
||||
|
||||
badgeImageFileDownloader.checkForFilesToDownload();
|
||||
};
|
||||
}
|
||||
|
||||
// Reducer
|
||||
|
||||
export function getInitialState(): BadgesStateType {
|
||||
return { byId: {} };
|
||||
}
|
||||
|
||||
export function reducer(
|
||||
state: Readonly<BadgesStateType> = getInitialState(),
|
||||
action: Readonly<ImageFileDownloadedActionType | UpdateOrCreateActionType>
|
||||
): BadgesStateType {
|
||||
switch (action.type) {
|
||||
// This should match the database logic.
|
||||
case IMAGE_FILE_DOWNLOADED: {
|
||||
const { url, localPath } = action.payload;
|
||||
return {
|
||||
...state,
|
||||
byId: mapValues(state.byId, badge => ({
|
||||
...badge,
|
||||
images: badge.images.map(image =>
|
||||
mapValues(image, imageFile =>
|
||||
imageFile.url === url
|
||||
? {
|
||||
...imageFile,
|
||||
localPath,
|
||||
}
|
||||
: imageFile
|
||||
)
|
||||
),
|
||||
})),
|
||||
};
|
||||
}
|
||||
// This should match the database logic.
|
||||
case UPDATE_OR_CREATE: {
|
||||
const newById = { ...state.byId };
|
||||
action.payload.forEach(badge => {
|
||||
const existingBadge = getOwn(newById, badge.id);
|
||||
|
||||
const oldLocalPaths = new Map<string, string>();
|
||||
existingBadge?.images.forEach(image => {
|
||||
Object.values(image).forEach(({ localPath, url }) => {
|
||||
if (localPath) {
|
||||
oldLocalPaths.set(url, localPath);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
const images: ReadonlyArray<BadgeImageType> = badge.images.map(image =>
|
||||
mapValues(image, imageFile => ({
|
||||
...imageFile,
|
||||
localPath: imageFile.localPath || oldLocalPaths.get(imageFile.url),
|
||||
}))
|
||||
);
|
||||
|
||||
if (existingBadge) {
|
||||
newById[badge.id] = {
|
||||
...existingBadge,
|
||||
category: badge.category,
|
||||
name: badge.name,
|
||||
descriptionTemplate: badge.descriptionTemplate,
|
||||
images,
|
||||
};
|
||||
} else {
|
||||
newById[badge.id] = { ...badge, images };
|
||||
}
|
||||
});
|
||||
|
||||
return {
|
||||
...state,
|
||||
byId: newById,
|
||||
};
|
||||
}
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user