use a singleton (oh no) instead of passing Abaddon* everywhere
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@@ -29,19 +29,19 @@ MainWindow::MainWindow()
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m_menu_bar.append(m_menu_discord);
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m_menu_discord_connect.signal_activate().connect([&] {
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m_abaddon->ActionConnect();
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Abaddon::Get().ActionConnect();
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});
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m_menu_discord_disconnect.signal_activate().connect([&] {
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m_abaddon->ActionDisconnect();
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Abaddon::Get().ActionDisconnect();
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});
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m_menu_discord_set_token.signal_activate().connect([&] {
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m_abaddon->ActionSetToken();
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Abaddon::Get().ActionSetToken();
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});
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m_menu_file_reload_css.signal_activate().connect([this] {
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m_abaddon->ActionReloadCSS();
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Abaddon::Get().ActionReloadCSS();
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});
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m_content_box.set_hexpand(true);
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@@ -83,9 +83,9 @@ MainWindow::MainWindow()
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}
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void MainWindow::UpdateComponents() {
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bool discord_active = m_abaddon->IsDiscordActive();
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bool discord_active = Abaddon::Get().IsDiscordActive();
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std::string token = m_abaddon->GetDiscordToken();
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std::string token = Abaddon::Get().GetDiscordToken();
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m_menu_discord_connect.set_sensitive(token.size() > 0 && !discord_active);
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m_menu_discord_disconnect.set_sensitive(discord_active);
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@@ -104,18 +104,18 @@ void MainWindow::UpdateMembers() {
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}
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void MainWindow::UpdateChannelListing() {
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auto &discord = m_abaddon->GetDiscordClient();
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auto &discord = Abaddon::Get().GetDiscordClient();
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m_channel_list.SetListingFromGuilds(discord.GetGuilds());
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}
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void MainWindow::UpdateChatWindowContents() {
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auto &discord = m_abaddon->GetDiscordClient();
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auto &discord = Abaddon::Get().GetDiscordClient();
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m_chat.SetMessages(discord.GetMessagesForChannel(m_chat.GetActiveChannel()));
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m_members.UpdateMemberList();
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}
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void MainWindow::UpdateChatActiveChannel(Snowflake id) {
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auto &discord = m_abaddon->GetDiscordClient();
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auto &discord = Abaddon::Get().GetDiscordClient();
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m_chat.SetActiveChannel(id);
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m_members.SetActiveChannel(id);
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}
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@@ -125,7 +125,7 @@ Snowflake MainWindow::GetChatActiveChannel() const {
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}
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void MainWindow::UpdateChatNewMessage(Snowflake id) {
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if (m_abaddon->GetDiscordClient().GetMessage(id)->ChannelID == GetChatActiveChannel()) {
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if (Abaddon::Get().GetDiscordClient().GetMessage(id)->ChannelID == GetChatActiveChannel()) {
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m_chat.AddNewMessage(id);
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m_members.UpdateMemberList();
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}
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@@ -149,10 +149,3 @@ void MainWindow::UpdateChatPrependHistory(const std::vector<Snowflake> &msgs) {
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void MainWindow::InsertChatInput(std::string text) {
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m_chat.InsertChatInput(text);
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}
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void MainWindow::SetAbaddon(Abaddon *ptr) {
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m_abaddon = ptr;
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m_channel_list.SetAbaddon(ptr);
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m_chat.SetAbaddon(ptr);
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m_members.SetAbaddon(ptr);
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}
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