Use bbx prefix for shared code
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@@ -17,11 +17,11 @@
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#define LV_ATTRIBUTE_MEM_ALIGN
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#endif
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#ifndef LV_ATTRIBUTE_IMG_BB_CURSOR_IMG_DSC
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#define LV_ATTRIBUTE_IMG_BB_CURSOR_IMG_DSC
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#ifndef LV_ATTRIBUTE_IMG_BBX_CURSOR_IMG_DSC
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#define LV_ATTRIBUTE_IMG_BBX_CURSOR_IMG_DSC
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#endif
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const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_BB_CURSOR_IMG_DSC uint8_t bb_cursor_img_dsc_map[] = {
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const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_BBX_CURSOR_IMG_DSC uint8_t bbx_cursor_img_dsc_map[] = {
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#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
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/*Pixel format: Alpha 8 bit, Red: 3 bit, Green: 3 bit, Blue: 2 bit*/
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0xff, 0xf7, 0xff, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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@@ -107,9 +107,9 @@ const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_BB_CURSOR
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#endif
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};
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const lv_img_dsc_t bb_cursor_img_dsc = {
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const lv_img_dsc_t bbx_cursor_img_dsc = {
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.header.cf = LV_COLOR_FORMAT_NATIVE_WITH_ALPHA,
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.header.w = 12,
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.header.h = 18,
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.data = bb_cursor_img_dsc_map,
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.data = bbx_cursor_img_dsc_map,
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};
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@@ -4,12 +4,12 @@
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*/
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#ifndef BB_CURSOR_H
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#define BB_CURSOR_H
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#ifndef BBX_CURSOR_H
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#define BBX_CURSOR_H
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#include "lvgl/lvgl.h"
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/* Image description of the mouse cursor */
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extern const lv_img_dsc_t bb_cursor_img_dsc;
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extern const lv_img_dsc_t bbx_cursor_img_dsc;
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#endif /* BB_CURSOR_H */
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#endif /* BBX_CURSOR_H */
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2
shared/cursor/package-lock.json
generated
2
shared/cursor/package-lock.json
generated
@@ -1,5 +1,5 @@
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{
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"name": "shared",
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"name": "cursor",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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@@ -7,7 +7,7 @@
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npm i
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./node_modules/lv_img_conv/lv_img_conv.js -f \
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-i bb_cursor_img_dsc \
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-i bbx_cursor_img_dsc \
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-c CF_TRUE_COLOR_ALPHA \
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-o cursor.c \
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cursor.png
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