/** * Auto-generated with squeek2lvgl **/ #ifndef SQ2LV_LAYOUTS_H #define SQ2LV_LAYOUTS_H #include "lvgl/lvgl.h" #define SQ2LV_SCANCODES_ENABLED 0 /* Layout IDs, values can be used as indexes into the sq2lv_layouts array */ typedef enum { SQ2LV_LAYOUT_NONE = -1, SQ2LV_LAYOUT_US = 0, SQ2LV_LAYOUT_DE = 1, SQ2LV_LAYOUT_ES = 2, SQ2LV_LAYOUT_FR = 3 } sq2lv_layout_id_t; /* Layer type */ typedef struct { /* Number of keys */ const int num_keys; /* Key caps */ const char * const * const keycaps; /* Key attributes */ const lv_buttonmatrix_ctrl_t * const attributes; /* Number of modifier keys */ const int num_modifiers; /* Button indexes of modifier keys */ const int * const modifier_idxs; /* Number of buttons that trigger a layer switch */ const int num_switchers; /* Button indexes that trigger a layer switch */ const int * const switcher_idxs; /* Indexes of layers to jump to when triggering layer switch buttons */ const int * const switcher_dests; } sq2lv_layer_t; /* Layout type */ typedef struct { /* Layout name */ const char * const name; /* Layout short name */ const char * const short_name; /* Total number of layers */ const int num_layers; /* Layers array */ const sq2lv_layer_t * const layers; } sq2lv_layout_t; /* Layouts */ extern const int sq2lv_num_layouts; extern const sq2lv_layout_t sq2lv_layouts[]; /* Layout names (suitable for use in lv_dropdown_t) */ extern const char * const sq2lv_layout_names; extern const char * const sq2lv_layout_short_names; #endif /* SQ2LV_LAYOUTS_H */