python3Packages.pygame: add darwin support

This commit is contained in:
Angus Trau 2021-08-10 20:23:47 +10:00
parent 8d046096e9
commit 6c6a5efbc3
3 changed files with 102 additions and 19 deletions

View File

@ -1,6 +1,6 @@
{ lib, fetchPypi, buildPythonPackage, python, pkg-config, libX11
, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, libpng, libjpeg, portmidi, freetype
, fontconfig
{ stdenv, lib, substituteAll, fetchPypi, buildPythonPackage, python, pkg-config, libX11
, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, libpng, libjpeg, portmidi, freetype, fontconfig
, AppKit, CoreMIDI
}:
buildPythonPackage rec {
@ -12,6 +12,27 @@ buildPythonPackage rec {
sha256 = "8b1e7b63f47aafcdd8849933b206778747ef1802bd3d526aca45ed77141e4001";
};
patches = [
# Patch pygame's dependency resolution to let it find build inputs
(substituteAll {
src = ./fix-dependency-finding.patch;
buildinputs_include = builtins.toJSON (builtins.concatMap (dep: [
"${lib.getDev dep}/"
"${lib.getDev dep}/include"
]) buildInputs);
buildinputs_lib = builtins.toJSON (builtins.concatMap (dep: [
"${lib.getLib dep}/"
"${lib.getLib dep}/lib"
]) buildInputs);
})
];
postPatch = ''
substituteInPlace src_py/sysfont.py \
--replace 'path="fc-list"' 'path="${fontconfig}/bin/fc-list"' \
--replace /usr/X11/bin/fc-list ${fontconfig}/bin/fc-list
'';
nativeBuildInputs = [
pkg-config SDL2
];
@ -19,37 +40,33 @@ buildPythonPackage rec {
buildInputs = [
SDL2 SDL2_image SDL2_mixer SDL2_ttf libpng libjpeg
portmidi libX11 freetype
] ++ lib.optionals stdenv.isDarwin [
AppKit CoreMIDI
];
preConfigure = ''
sed \
-e "s/origincdirs = .*/origincdirs = []/" \
-e "s/origlibdirs = .*/origlibdirs = []/" \
-e "/linux-gnu/d" \
-i buildconfig/config_unix.py
${lib.concatMapStrings (dep: ''
sed \
-e "/origincdirs =/a\ origincdirs += ['${lib.getDev dep}/include']" \
-e "/origlibdirs =/a\ origlibdirs += ['${lib.getLib dep}/lib']" \
-i buildconfig/config_unix.py
'') buildInputs
}
LOCALBASE=/ ${python.interpreter} buildconfig/config.py
'';
checkInputs = [ fontconfig ];
checkPhase = ''
runHook preCheck
preCheck = ''
# No audio or video device in test environment
export SDL_VIDEODRIVER=dummy
export SDL_AUDIODRIVER=disk
export SDL_DISKAUDIOFILE=/dev/null
${python.interpreter} -m pygame.tests -v --exclude opengl,timing --time_out 300
runHook postCheck
'';
pythonImportsCheck = [ "pygame" ];
meta = with lib; {
description = "Python library for games";
homepage = "https://www.pygame.org/";
license = licenses.lgpl21Plus;
platforms = platforms.linux;
maintainers = with maintainers; [ angustrau ];
platforms = platforms.unix;
};
}

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@ -0,0 +1,64 @@
diff --git a/buildconfig/config_darwin.py b/buildconfig/config_darwin.py
index 8d84683f..70df8f9c 100644
--- a/buildconfig/config_darwin.py
+++ b/buildconfig/config_darwin.py
@@ -56,10 +56,10 @@ class Dependency:
class FrameworkDependency(Dependency):
def configure(self, incdirs, libdirs):
BASE_DIRS = '/', os.path.expanduser('~/'), '/System/'
- for n in BASE_DIRS:
+ for n in incdirs + libdirs:
n += 'Library/Frameworks/'
fmwk = n + self.libs + '.framework/Versions/Current/'
- if os.path.isfile(fmwk + self.libs):
+ if os.path.isfile(fmwk + self.libs + '.tbd'):
print ('Framework ' + self.libs + ' found')
self.found = 1
self.inc_dir = fmwk + 'Headers'
@@ -158,19 +158,8 @@ def main(sdl2=False):
])
print ('Hunting dependencies...')
- incdirs = ['/usr/local/include']
- if sdl2:
- incdirs.append('/usr/local/include/SDL2')
- else:
- incdirs.append('/usr/local/include/SDL')
-
- incdirs.extend([
- #'/usr/X11/include',
- '/opt/local/include',
- '/opt/local/include/freetype2/freetype']
- )
- #libdirs = ['/usr/local/lib', '/usr/X11/lib', '/opt/local/lib']
- libdirs = ['/usr/local/lib', '/opt/local/lib']
+ incdirs = @buildinputs_include@
+ libdirs = @buildinputs_lib@
for d in DEPS:
if isinstance(d, (list, tuple)):
diff --git a/buildconfig/config_unix.py b/buildconfig/config_unix.py
index f6a4ea4b..f7f5be76 100644
--- a/buildconfig/config_unix.py
+++ b/buildconfig/config_unix.py
@@ -224,18 +224,8 @@ def main(sdl2=False):
if not DEPS[0].found:
raise RuntimeError('Unable to run "sdl-config". Please make sure a development version of SDL is installed.')
- incdirs = []
- libdirs = []
- for extrabase in extrabases:
- incdirs += [extrabase + d for d in origincdirs]
- libdirs += [extrabase + d for d in origlibdirs]
- incdirs += ["/usr"+d for d in origincdirs]
- libdirs += ["/usr"+d for d in origlibdirs]
- incdirs += ["/usr/local"+d for d in origincdirs]
- libdirs += ["/usr/local"+d for d in origlibdirs]
- if localbase:
- incdirs = [localbase+d for d in origincdirs]
- libdirs = [localbase+d for d in origlibdirs]
+ incdirs = @buildinputs_include@
+ libdirs = @buildinputs_lib@
for arg in DEPS[0].cflags.split():
if arg[:2] == '-I':

View File

@ -6051,7 +6051,9 @@ in {
pygal = callPackage ../development/python-modules/pygal { };
pygame = callPackage ../development/python-modules/pygame { };
pygame = callPackage ../development/python-modules/pygame {
inherit (pkgs.darwin.apple_sdk.frameworks) AppKit CoreMIDI;
};
pygame_sdl2 = callPackage ../development/python-modules/pygame_sdl2 { };