nixos/teeworlds: add more configuration options, revise

- add 'package' option
- add 'game' and 'server' attrset
- reduce repetition by using functions bool and optionalSetting
- add default value for cfg.name
- revise some option descriptions
This commit is contained in:
Jeremy 2023-08-07 11:20:09 +12:00 committed by Jeremy Baxter
parent 32c95ed9d5
commit e01eda6edd

View File

@ -6,13 +6,86 @@ let
cfg = config.services.teeworlds;
register = cfg.register;
bool = b: if b != null && b then "1" else "0";
optionalSetting = s: setting: optionalString (s != null) "${setting} ${s}";
lookup = attrs: key: default: if attrs ? key then attrs."${key}" else default;
inactivePenaltyOptions = {
"spectator" = "1";
"spectator/kick" = "2";
"kick" = "3";
};
skillLevelOptions = {
"casual" = "0";
"normal" = "1";
"competitive" = "2";
};
tournamentModeOptions = {
"disable" = "0";
"enable" = "1";
"restrictSpectators" = "2";
};
teeworldsConf = pkgs.writeText "teeworlds.cfg" ''
sv_port ${toString cfg.port}
sv_register ${if cfg.register then "1" else "0"}
${optionalString (cfg.name != null) "sv_name ${cfg.name}"}
${optionalString (cfg.motd != null) "sv_motd ${cfg.motd}"}
${optionalString (cfg.password != null) "password ${cfg.password}"}
${optionalString (cfg.rconPassword != null) "sv_rcon_password ${cfg.rconPassword}"}
sv_register ${bool cfg.register}
sv_name ${cfg.name}
${optionalSetting cfg.motd "sv_motd"}
${optionalSetting cfg.password "password"}
${optionalSetting cfg.rconPassword "sv_rcon_password"}
${optionalSetting cfg.server.bindAddr "bindaddr"}
${optionalSetting cfg.server.hostName "sv_hostname"}
sv_high_bandwidth ${bool cfg.server.enableHighBandwidth}
sv_inactivekick ${lookup inactivePenaltyOptions cfg.server.inactivePenalty "spectator/kick"}
sv_inactivekick_spec ${bool cfg.server.kickInactiveSpectators}
sv_inactivekick_time ${toString cfg.server.inactiveTime}
sv_max_clients ${toString cfg.server.maxClients}
sv_max_clients_per_ip ${toString cfg.server.maxClientsPerIP}
sv_skill_level ${lookup skillLevelOptions cfg.server.skillLevel "normal"}
sv_spamprotection ${bool cfg.server.enableSpamProtection}
sv_gametype ${cfg.game.gameType}
sv_map ${cfg.game.map}
sv_match_swap ${bool cfg.game.swapTeams}
sv_player_ready_mode ${bool cfg.game.enableReadyMode}
sv_player_slots ${toString cfg.game.playerSlots}
sv_powerups ${bool cfg.game.enablePowerups}
sv_scorelimit ${toString cfg.game.scoreLimit}
sv_strict_spectate_mode ${bool cfg.game.restrictSpectators}
sv_teamdamage ${bool cfg.game.enableTeamDamage}
sv_timelimit ${toString cfg.game.timeLimit}
sv_tournament_mode ${lookup tournamentModeOptions cfg.server.tournamentMode "disable"}
sv_vote_kick ${bool cfg.game.enableVoteKick}
sv_vote_kick_bantime ${toString cfg.game.voteKickBanTime}
sv_vote_kick_min ${toString cfg.game.voteKickMinimumPlayers}
${optionalSetting cfg.server.bindAddr "bindaddr"}
${optionalSetting cfg.server.hostName "sv_hostname"}
sv_high_bandwidth ${bool cfg.server.enableHighBandwidth}
sv_inactivekick ${lookup inactivePenaltyOptions cfg.server.inactivePenalty "spectator/kick"}
sv_inactivekick_spec ${bool cfg.server.kickInactiveSpectators}
sv_inactivekick_time ${toString cfg.server.inactiveTime}
sv_max_clients ${toString cfg.server.maxClients}
sv_max_clients_per_ip ${toString cfg.server.maxClientsPerIP}
sv_skill_level ${lookup skillLevelOptions cfg.server.skillLevel "normal"}
sv_spamprotection ${bool cfg.server.enableSpamProtection}
sv_gametype ${cfg.game.gameType}
sv_map ${cfg.game.map}
sv_match_swap ${bool cfg.game.swapTeams}
sv_player_ready_mode ${bool cfg.game.enableReadyMode}
sv_player_slots ${toString cfg.game.playerSlots}
sv_powerups ${bool cfg.game.enablePowerups}
sv_scorelimit ${toString cfg.game.scoreLimit}
sv_strict_spectate_mode ${bool cfg.game.restrictSpectators}
sv_teamdamage ${bool cfg.game.enableTeamDamage}
sv_timelimit ${toString cfg.game.timeLimit}
sv_tournament_mode ${lookup tournamentModeOptions cfg.server.tournamentMode "disable"}
sv_vote_kick ${bool cfg.game.enableVoteKick}
sv_vote_kick_bantime ${toString cfg.game.voteKickBanTime}
sv_vote_kick_min ${toString cfg.game.voteKickMinimumPlayers}
${concatStringsSep "\n" cfg.extraOptions}
'';
@ -22,17 +95,19 @@ in
services.teeworlds = {
enable = mkEnableOption (lib.mdDoc "Teeworlds Server");
package = mkPackageOptionMD pkgs "teeworlds-server" { };
openPorts = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc "Whether to open firewall ports for Teeworlds";
description = lib.mdDoc "Whether to open firewall ports for Teeworlds.";
};
name = mkOption {
type = types.nullOr types.str;
default = null;
type = types.str;
default = "unnamed server";
description = lib.mdDoc ''
Name of the server. Defaults to 'unnamed server'.
Name of the server.
'';
};
@ -41,7 +116,7 @@ in
example = true;
default = false;
description = lib.mdDoc ''
Whether the server registers as public server in the global server list. This is disabled by default because of privacy.
Whether the server registers as a public server in the global server list. This is disabled by default for privacy reasons.
'';
};
@ -49,7 +124,7 @@ in
type = types.nullOr types.str;
default = null;
description = lib.mdDoc ''
Set the server message of the day text.
The server's message of the day text.
'';
};
@ -85,6 +160,217 @@ in
'';
example = [ "sv_map dm1" "sv_gametype dm" ];
};
server = {
bindAddr = mkOption {
type = types.nullOr types.str;
default = null;
description = lib.mdDoc ''
The address the server will bind to.
'';
};
enableHighBandwidth = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Whether to enable high bandwidth mode on LAN servers. This will double the amount of bandwidth required for running the server.
'';
};
hostName = mkOption {
type = types.nullOr types.str;
default = null;
description = lib.mdDoc ''
Hostname for the server.
'';
};
inactivePenalty = mkOption {
type = types.enum [ "spectator" "spectator/kick" "kick" ];
example = "spectator";
default = "spectator/kick";
description = lib.mdDoc ''
Specify what to do when a client goes inactive (see [](#opt-services.teeworlds.server.inactiveTime)).
- `spectator`: send the client into spectator mode
- `spectator/kick`: send the client into a free spectator slot, otherwise kick the client
- `kick`: kick the client
'';
};
kickInactiveSpectators = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Whether to kick inactive spectators.
'';
};
inactiveTime = mkOption {
type = types.ints.unsigned;
default = 3;
description = lib.mdDoc ''
The amount of minutes a client has to idle before it is considered inactive.
'';
};
maxClients = mkOption {
type = types.ints.unsigned;
default = 12;
description = lib.mdDoc ''
The maximum amount of clients that can be connected to the server at the same time.
'';
};
maxClientsPerIP = mkOption {
type = types.ints.unsigned;
default = 12;
description = lib.mdDoc ''
The maximum amount of clients with the same IP address that can be connected to the server at the same time.
'';
};
skillLevel = mkOption {
type = types.enum [ "casual" "normal" "competitive" ];
default = "normal";
description = lib.mdDoc ''
The skill level shown in the server browser.
'';
};
enableSpamProtection = mkOption {
type = types.bool;
default = true;
description = lib.mdDoc ''
Whether to enable chat spam protection.
'';
};
};
game = {
gameType = mkOption {
type = types.str;
example = "ctf";
default = "dm";
description = lib.mdDoc ''
The game type to use on the server.
The default gametypes are `dm`, `tdm`, `ctf`, `lms`, and `lts`.
'';
};
map = mkOption {
type = types.str;
example = "ctf5";
default = "dm1";
description = lib.mdDoc ''
The map to use on the server.
'';
};
swapTeams = mkOption {
type = types.bool;
default = true;
description = lib.mdDoc ''
Whether to swap teams each round.
'';
};
enableReadyMode = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Whether to enable "ready mode"; where players can pause/unpause the game
and start the game in warmup, using their ready state.
'';
};
playerSlots = mkOption {
type = types.ints.unsigned;
default = 8;
description = lib.mdDoc ''
The amount of slots to reserve for players (as opposed to spectators).
'';
};
enablePowerups = mkOption {
type = types.bool;
default = true;
description = lib.mdDoc ''
Whether to allow powerups such as the ninja.
'';
};
scoreLimit = mkOption {
type = types.ints.unsigned;
example = 400;
default = 20;
description = lib.mdDoc ''
The score limit needed to win a round.
'';
};
restrictSpectators = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Whether to restrict access to information such as health, ammo and armour in spectator mode.
'';
};
enableTeamDamage = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Whether to enable team damage; whether to allow team mates to inflict damage on one another.
'';
};
timeLimit = mkOption {
type = types.ints.unsigned;
default = 0;
description = lib.mdDoc ''
Time limit of the game. In cases of equal points, there will be sudden death.
Setting this to 0 disables a time limit.
'';
};
tournamentMode = mkOption {
type = types.enum [ "disable" "enable" "restrictSpectators" ];
default = "disable";
description = lib.mdDoc ''
Whether to enable tournament mode. In tournament mode, players join as spectators.
If this is set to `restrictSpectators`, tournament mode is enabled but spectator chat is restricted.
'';
};
enableVoteKick = mkOption {
type = types.bool;
default = true;
description = lib.mdDoc ''
Whether to enable voting to kick players.
'';
};
voteKickBanTime = mkOption {
type = types.ints.unsigned;
default = 5;
description = lib.mdDoc ''
The amount of minutes that a player is banned for if they get kicked by a vote.
'';
};
voteKickMinimumPlayers = mkOption {
type = types.ints.unsigned;
default = 5;
description = lib.mdDoc ''
The minimum amount of players required to start a kick vote.
'';
};
};
};
};
@ -100,7 +386,7 @@ in
serviceConfig = {
DynamicUser = true;
ExecStart = "${pkgs.teeworlds-server}/bin/teeworlds_srv -f ${teeworldsConf}";
ExecStart = "${cfg.package}/bin/teeworlds_srv -f ${teeworldsConf}";
# Hardening
CapabilityBoundingSet = false;