wesnoth: disable input frameworks

This commit is contained in:
Nikolay Amiantov 2016-12-10 12:13:31 +03:00
parent b520a91efc
commit edaac2c3ff

View File

@ -1,6 +1,6 @@
{ stdenv, fetchurl, cmake, pkgconfig, SDL, SDL_image, SDL_mixer, SDL_net, SDL_ttf
, pango, gettext, boost, freetype, libvorbis, fribidi, dbus, libpng, pcre
, enableTools ? false
, makeWrapper, enableTools ? false
}:
stdenv.mkDerivation rec {
@ -14,7 +14,7 @@ stdenv.mkDerivation rec {
sha256 = "0kifp6g1dsr16m6ngjq2hx19h851fqg326ps3krnhpyix963h3x5";
};
nativeBuildInputs = [ cmake pkgconfig ];
nativeBuildInputs = [ cmake pkgconfig makeWrapper ];
buildInputs = [ SDL SDL_image SDL_mixer SDL_net SDL_ttf pango gettext boost
libvorbis fribidi dbus libpng pcre ];
@ -23,6 +23,13 @@ stdenv.mkDerivation rec {
enableParallelBuilding = true;
# Wesnoth doesn't support input frameworks and Unicode input breaks when they are enabled.
postInstall = ''
for i in $out/bin/*; do
wrapProgram "$i" --unset XMODIFIERS
done
'';
meta = with stdenv.lib; {
description = "The Battle for Wesnoth, a free, turn-based strategy game with a fantasy theme";
longDescription = ''