Commit Graph

22 Commits

Author SHA1 Message Date
Ulrik Strid
a62019e4c2 godot_4: 4.2.0 -> 4.2.1 2023-12-14 10:49:36 +01:00
Ulrik Strid
e34e8a12bf godot_4: 4.1.3 -> 4.2.0 2023-11-30 13:49:45 +01:00
James ‘Twey’ Kay
728f08abec
godot_4: remove Twey from maintainers
I haven't maintained this package in many years, nor do I use it
currently, so I'm not best placed to maintain it.  @shiryel wrote the
package for Godot 4, which works quite differently.
2023-11-14 17:54:08 +00:00
superherointj
01768412a2 godot_4: 4.1.1 -> 4.1.3-stable
Release: https://github.com/godotengine/godot/releases/tag/4.1.3-stable

Changelog: https://github.com/godotengine/godot/blob/4.1.3-stable/CHANGELOG.md

* Added suffix "-stable" to sync with upstream.
2023-11-01 19:49:35 -03:00
PedroHLC ☭
347b77eba1
godot_4: add mainProgram 2023-08-12 10:20:19 -03:00
PedroHLC ☭
779dfd2218
godot_4: 4.1-stable -> 4.1.1 2023-08-12 10:20:03 -03:00
Joscha
f37c9c60d2 godot_4: provide better version information 2023-07-19 22:15:11 +02:00
Joscha
39ecbaa495 godot_4: clean up scons flag generation 2023-07-19 22:05:30 +02:00
R. Ryantm
1a6a9e9023 godot_4: 4.0.3-stable -> 4.1-stable 2023-07-11 11:19:52 +00:00
LoveIsGrief
d8eab115b6
godot: Add major version to binaries and desktop entries
Fixes #235384 Godot 3 and Godot 4 share same desktop entry, thus not possible to install both at the same time.
2023-06-01 22:30:14 +02:00
R. Ryantm
3a8f1f3d30 godot_4: 4.0.2-stable -> 4.0.3-stable 2023-05-27 01:01:06 +00:00
R. Ryantm
c1f2f210c2 godot_4: 4.0.1-stable -> 4.0.2-stable 2023-04-18 17:36:39 +00:00
Weijia Wang
03b6ad65f3
Merge pull request #223092 from wegank/godot-test
treewide: migrate more packages to scons_latest
2023-03-25 20:05:15 +02:00
Weijia Wang
eb2ade40d1 treewide: migrate more packages to scons_latest 2023-03-25 18:39:03 +02:00
Joscha
8b2f20425d godot_4: 4.0-stable -> 4.0.1-stable 2023-03-22 22:59:39 +01:00
DavidCrompton1192@gmail.com
e6f2da638b godot: 4.0-rc1 -> 4.0-stable 2023-03-01 13:05:11 -05:00
Jason Yundt
54cb9661f3 godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”
Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/>

When you use the sha256 attribute, using a “sha256-” prefix is
redundant, so this commit uses the hash attribute instead.

Co-authored-by: Artturin <Artturin@artturin.com>
2023-02-10 16:13:02 -05:00
Shiryel
744d35f629 godot_4: 4.0-beta14 -> 4.0-beta16 2023-01-28 02:41:33 -03:00
mdarocha
603239b8a0 godot_4: 4.0-beta10 -> 4.0-beta14 2023-01-22 18:26:45 +01:00
Shiryel
24a71f566b godot_4: 4.0-beta3 -> 4.0-beta10 2022-12-28 18:37:48 -03:00
Artturin
c55b931644 treewide: fix lints and remove a unneeded cmake input 2022-12-09 01:16:08 +02:00
Shiryel
e149ae2429 godot_4: init at 4.0-beta3 2022-10-23 18:00:52 -03:00