{ lib, stdenv, fetchurl, cmake , libGL, libGLU, libXv, libXtst, libXi, libjpeg_turbo, fltk , xorg , opencl-headers, opencl-clhpp, ocl-icd }: stdenv.mkDerivation rec { pname = "virtualgl-lib"; version = "3.0.2"; src = fetchurl { url = "mirror://sourceforge/virtualgl/VirtualGL-${version}.tar.gz"; sha256 = "sha256-OIEbwAQ71yOuHIzM+iaK7QkUJrKg6sXpGuFQOUPjM2w="; }; postPatch = '' # the unit tests take significant hacks to build and can't run anyway due to the lack # of a 3D X server in the build sandbox. so we just chop out their build instructions. head -n $(grep -n 'UNIT TESTS' server/CMakeLists.txt | cut -d : -f 1) server/CMakeLists.txt > server/CMakeLists2.txt mv server/CMakeLists2.txt server/CMakeLists.txt ''; cmakeFlags = [ "-DVGL_SYSTEMFLTK=1" "-DTJPEG_LIBRARY=${libjpeg_turbo.out}/lib/libturbojpeg.so" ]; makeFlags = [ "PREFIX=$(out)" ]; nativeBuildInputs = [ cmake ]; buildInputs = [ libjpeg_turbo libGL libGLU fltk libXv libXtst libXi xorg.xcbutilkeysyms opencl-headers opencl-clhpp ocl-icd ]; fixupPhase = '' substituteInPlace $out/bin/vglrun \ --replace "LD_PRELOAD=libvglfaker" "LD_PRELOAD=$out/lib/libvglfaker" \ --replace "LD_PRELOAD=libdlfaker" "LD_PRELOAD=$out/lib/libdlfaker" \ --replace "LD_PRELOAD=libgefaker" "LD_PRELOAD=$out/lib/libgefaker" ''; meta = with lib; { homepage = "http://www.virtualgl.org/"; description = "X11 GL rendering in a remote computer with full 3D hw acceleration"; license = licenses.wxWindows; platforms = platforms.linux; maintainers = with maintainers; [ abbradar ]; }; }