{ config, lib, pkgs, ... }: with lib; let cfg = config.programs.steam; gamescopeCfg = config.programs.gamescope; steam-gamescope = let exports = builtins.attrValues (builtins.mapAttrs (n: v: "export ${n}=${v}") cfg.gamescopeSession.env); in pkgs.writeShellScriptBin "steam-gamescope" '' ${builtins.concatStringsSep "\n" exports} gamescope --steam ${toString cfg.gamescopeSession.args} -- steam -tenfoot -pipewire-dmabuf ''; gamescopeSessionFile = (pkgs.writeTextDir "share/wayland-sessions/steam.desktop" '' [Desktop Entry] Name=Steam Comment=A digital distribution platform Exec=${steam-gamescope}/bin/steam-gamescope Type=Application '').overrideAttrs (_: { passthru.providedSessions = [ "steam" ]; }); in { options.programs.steam = { enable = mkEnableOption (lib.mdDoc "steam"); package = mkOption { type = types.package; default = pkgs.steam; defaultText = literalExpression "pkgs.steam"; example = literalExpression '' pkgs.steam-small.override { extraEnv = { MANGOHUD = true; OBS_VKCAPTURE = true; RADV_TEX_ANISO = 16; }; extraLibraries = p: with p; [ atk ]; } ''; apply = steam: steam.override (prev: { extraEnv = (lib.optionalAttrs (cfg.extraCompatPackages != [ ]) { STEAM_EXTRA_COMPAT_TOOLS_PATHS = makeSearchPathOutput "steamcompattool" "" cfg.extraCompatPackages; }) // (optionalAttrs cfg.extest.enable { LD_PRELOAD = "${pkgs.pkgsi686Linux.extest}/lib/libextest.so"; }) // (prev.extraEnv or {}); extraLibraries = pkgs: let prevLibs = if prev ? extraLibraries then prev.extraLibraries pkgs else [ ]; additionalLibs = with config.hardware.opengl; if pkgs.stdenv.hostPlatform.is64bit then [ package ] ++ extraPackages else [ package32 ] ++ extraPackages32; in prevLibs ++ additionalLibs; } // optionalAttrs (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { buildFHSEnv = pkgs.buildFHSEnv.override { # use the setuid wrapped bubblewrap bubblewrap = "${config.security.wrapperDir}/.."; }; }); description = lib.mdDoc '' The Steam package to use. Additional libraries are added from the system configuration to ensure graphics work properly. Use this option to customise the Steam package rather than adding your custom Steam to {option}`environment.systemPackages` yourself. ''; }; extraCompatPackages = mkOption { type = types.listOf types.package; default = [ ]; example = literalExpression '' with pkgs; [ proton-ge-bin ] ''; description = lib.mdDoc '' Extra packages to be used as compatibility tools for Steam on Linux. Packages will be included in the `STEAM_EXTRA_COMPAT_TOOLS_PATHS` environmental variable. For more information see https://github.com/ValveSoftware/steam-for-linux/issues/6310. These packages must be Steam compatibility tools that have a `steamcompattool` output. ''; }; remotePlay.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Steam Remote Play. ''; }; dedicatedServer.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Source Dedicated Server. ''; }; localNetworkGameTransfers.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Steam Local Network Game Transfers. ''; }; gamescopeSession = mkOption { description = mdDoc "Run a GameScope driven Steam session from your display-manager"; default = {}; type = types.submodule { options = { enable = mkEnableOption (mdDoc "GameScope Session"); args = mkOption { type = types.listOf types.str; default = [ ]; description = mdDoc '' Arguments to be passed to GameScope for the session. ''; }; env = mkOption { type = types.attrsOf types.str; default = { }; description = mdDoc '' Environmental variables to be passed to GameScope for the session. ''; }; }; }; }; extest.enable = mkEnableOption (lib.mdDoc '' Load the extest library into Steam, to translate X11 input events to uinput events (e.g. for using Steam Input on Wayland) ''); }; config = mkIf cfg.enable { hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932 enable = true; driSupport = true; driSupport32Bit = true; }; security.wrappers = mkIf (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { # needed or steam fails bwrap = { owner = "root"; group = "root"; source = "${pkgs.bubblewrap}/bin/bwrap"; setuid = true; }; }; programs.gamescope.enable = mkDefault cfg.gamescopeSession.enable; services.displayManager.sessionPackages = mkIf cfg.gamescopeSession.enable [ gamescopeSessionFile ]; # optionally enable 32bit pulseaudio support if pulseaudio is enabled hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable; hardware.steam-hardware.enable = true; environment.systemPackages = [ cfg.package cfg.package.run ] ++ lib.optional cfg.gamescopeSession.enable steam-gamescope; networking.firewall = lib.mkMerge [ (mkIf (cfg.remotePlay.openFirewall || cfg.localNetworkGameTransfers.openFirewall) { allowedUDPPorts = [ 27036 ]; # Peer discovery }) (mkIf cfg.remotePlay.openFirewall { allowedTCPPorts = [ 27036 ]; allowedUDPPortRanges = [ { from = 27031; to = 27035; } ]; }) (mkIf cfg.dedicatedServer.openFirewall { allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port allowedUDPPorts = [ 27015 ]; # Gameplay traffic }) (mkIf cfg.localNetworkGameTransfers.openFirewall { allowedTCPPorts = [ 27040 ]; # Data transfers }) ]; }; meta.maintainers = teams.steam; }