nixpkgs/pkgs/games/keeperrl/default.nix
Artturin 6f6cc4a22d treewide: use toString on list NIX_CFLAGS_COMPILE
with structuredAttrs lists will be bash arrays which cannot be exported
which will be a issue with some patches and some wrappers like cc-wrapper
2023-02-22 21:23:04 +02:00

88 lines
2.0 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, requireFile
, openal
, curl
, libogg
, libvorbis
, SDL2
, SDL2_image
, zlib
, clang
, libtheora
, unfree_assets ? false }:
stdenv.mkDerivation rec {
pname = "keeperrl";
version = "alpha34";
free-src = fetchFromGitHub {
owner = "miki151";
repo = "keeperrl";
rev = version;
sha256 = "sha256-0sww+ppctXvxMouclG3OdXpcNgrrOZJw9z8s2GhJ+IE=";
};
assets = if unfree_assets then requireFile rec {
name = "keeperrl_data_${version}.tar.gz";
message = ''
This nix expression requires that the KeeperRL art assets are already
part of the store. These can be obtained from a purchased copy of the game
and found in the "data" directory. Make a tar archive of this directory
with
"tar czf ${name} data"
Then add this archive to the nix store with
"nix-prefetch-url file://\$PWD/${name}".
'';
sha256 = "0115pxdzdyma2vicxgr0j21pp82gxdyrlj090s8ihp0b50f0nlll";
} else null;
sourceRoot = "source";
srcs = [ free-src ] ++ lib.optional unfree_assets assets;
postUnpack = lib.optionalString unfree_assets ''
mv data $sourceRoot
'';
buildInputs = [
openal curl libogg libvorbis libtheora SDL2 SDL2_image zlib clang
];
NIX_CFLAGS_COMPILE = toString [
"-I${SDL2.dev}/include/SDL2"
];
enableParallelBuilding = true;
makeFlags = [
"OPT=true"
"RELEASE=true"
"DATA_DIR=$(out)/share"
"ENABLE_LOCAL_USER_DIR=true"
"NO_STEAMWORKS=true"
];
installPhase = ''
install -Dm755 keeper $out/bin/keeper
install -Dm755 appconfig.txt $out/share/appconfig.txt
cp -r data_free $out/share
cp -r data_contrib $out/share
${lib.optionalString unfree_assets "cp -r data $out/share"}
'';
meta = with lib; {
description = "A dungeon management rogue-like";
homepage = "https://keeperrl.com/";
license = licenses.gpl2;
maintainers = with maintainers; [ onny ];
# TODO: Add OS X
platforms = [ "i686-linux" "x86_64-linux" ];
};
}