On empty input, return CUSTOM_INPUT so to distinquish between cancel and empty.
Fix #322
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@@ -1417,7 +1417,7 @@ static void menu_mainloop_iter ( MenuState *state, XEvent *ev )
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}
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}
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else{
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else{
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// Nothing entered and nothing selected.
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// Nothing entered and nothing selected.
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state->retv = MENU_CANCEL;
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state->retv = MENU_CUSTOM_INPUT;
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}
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}
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if ( shift ) {
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if ( shift ) {
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state->retv |= MENU_SHIFT;
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state->retv |= MENU_SHIFT;
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