initcall: Move to inline function

The board_r init function was complaining that we are looping through
an array, calling all our tiny init stubs sequentially via indirect
function calls (which can't be speculated, so they are slow).

The solution to that is pretty easy though. All we need to do is inline
the function that loops through the functions and the compiler will
automatically convert almost all indirect calls into direct inlined code.

With this patch, the overall code size drops (by 40 bytes on riscv64)
and boot time should become measurably faster for every target.

Signed-off-by: Alexander Graf <agraf@suse.de>
This commit is contained in:
Alexander Graf
2019-01-31 16:06:23 +01:00
committed by Tom Rini
parent a9484aa769
commit 47870afab9
4 changed files with 35 additions and 45 deletions

View File

@@ -8,6 +8,39 @@
typedef int (*init_fnc_t)(void);
int initcall_run_list(const init_fnc_t init_sequence[]);
#include <common.h>
#include <initcall.h>
#include <efi.h>
DECLARE_GLOBAL_DATA_PTR;
static inline int initcall_run_list(const init_fnc_t init_sequence[])
{
const init_fnc_t *init_fnc_ptr;
for (init_fnc_ptr = init_sequence; *init_fnc_ptr; ++init_fnc_ptr) {
unsigned long reloc_ofs = 0;
int ret;
if (gd->flags & GD_FLG_RELOC)
reloc_ofs = gd->reloc_off;
#ifdef CONFIG_EFI_APP
reloc_ofs = (unsigned long)image_base;
#endif
debug("initcall: %p", (char *)*init_fnc_ptr - reloc_ofs);
if (gd->flags & GD_FLG_RELOC)
debug(" (relocated to %p)\n", (char *)*init_fnc_ptr);
else
debug("\n");
ret = (*init_fnc_ptr)();
if (ret) {
printf("initcall sequence %p failed at call %p (err=%d)\n",
init_sequence,
(char *)*init_fnc_ptr - reloc_ofs, ret);
return -1;
}
}
return 0;
}
#endif