fix: render_volume()
doesn't need to check for has_audio
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@@ -1860,7 +1860,7 @@ function render_volume(this)
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local slider = elements.volume_slider
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local opacity = this:get_effective_proximity()
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if this.width == 0 or opacity == 0 or not state.has_audio then return end
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if this.width == 0 or opacity == 0 then return end
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local ass = assdraw.ass_new()
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