Hide the UI on cursor-autohide, closes #2
This commit is contained in:
29
uosc.lua
29
uosc.lua
@@ -101,6 +101,16 @@ local config = {
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background_opacity = 0.8,
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}
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}
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local display = {
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width = 1280,
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height = 720,
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aspect = 1.77778,
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}
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local cursor = {
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hidden = true, -- true when autohidden or outside of the player window
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x = nil,
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y = nil,
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}
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local state = {
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filename = "",
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border = mp.get_property_native("border"),
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@@ -111,18 +121,13 @@ local state = {
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maximized = mp.get_property_native("window-maximized"),
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render_timer = nil,
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render_last_time = 0,
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cursor_autohide_timer = mp.add_timeout(mp.get_property_native("cursor-autohide") / 1000, function()
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cursor.hidden = true
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update_proximities()
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request_render()
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end),
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mouse_bindings_enabled = false
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}
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local display = {
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width = 1280,
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height = 720,
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aspect = 1.77778,
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}
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local cursor = {
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hidden = true, -- true when autohidden or outside of the player window
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x = nil,
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y = nil,
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}
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local infinity = 1e309
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local elements = {
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progressbar = {
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@@ -698,6 +703,10 @@ function handle_mouse_move()
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cursor.hidden = false
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update_cursor_position()
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request_render()
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-- Restart timer that hides UI when mouse is autohidden
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state.cursor_autohide_timer:kill()
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state.cursor_autohide_timer:resume()
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end
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function handle_toggle_progress()
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