lua: json: add optional argument in the json parse() method to limit the number of recursions
This allows partially parsing a json object, allowing some parts to be passed on as strings to another component that does its own parsing (ex. a pipewire module)
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@@ -95,7 +95,7 @@ spa_json_is_object (lua_State *L)
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}
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static void
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push_luajson (lua_State *L, WpSpaJson *json)
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push_luajson (lua_State *L, WpSpaJson *json, gint n_recursions)
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{
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/* Null */
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if (wp_spa_json_is_null (json)) {
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@@ -124,20 +124,20 @@ push_luajson (lua_State *L, WpSpaJson *json)
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}
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/* Array */
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else if (wp_spa_json_is_array (json)) {
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else if (wp_spa_json_is_array (json) && n_recursions > 0) {
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g_auto (GValue) item = G_VALUE_INIT;
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g_autoptr (WpIterator) it = wp_spa_json_new_iterator (json);
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guint i = 1;
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lua_newtable (L);
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for (; wp_iterator_next (it, &item); g_value_unset (&item)) {
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WpSpaJson *j = g_value_get_boxed (&item);
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push_luajson (L, j);
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push_luajson (L, j, n_recursions - 1);
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lua_rawseti (L, -2, i++);
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}
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}
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/* Object */
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else if (wp_spa_json_is_object (json)) {
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else if (wp_spa_json_is_object (json) && n_recursions > 0) {
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g_auto (GValue) item = G_VALUE_INIT;
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g_autoptr (WpIterator) it = wp_spa_json_new_iterator (json);
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lua_newtable (L);
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@@ -151,7 +151,7 @@ push_luajson (lua_State *L, WpSpaJson *json)
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if (!wp_iterator_next (it, &item))
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break;
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value = g_value_get_boxed (&item);
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push_luajson (L, value);
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push_luajson (L, value, n_recursions - 1);
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lua_setfield (L, -2, key_str);
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}
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}
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@@ -168,7 +168,8 @@ static int
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spa_json_parse (lua_State *L)
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{
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WpSpaJson *json = wplua_checkboxed (L, 1, WP_TYPE_SPA_JSON);
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push_luajson (L, json);
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gint n_recursions = luaL_opt (L, luaL_checkinteger, 2, INT_MAX);
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push_luajson (L, json, n_recursions);
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return 1;
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}
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