* Remove entirely the hook priority numbers and use before/after dependencies
* Split the WpEvent code out of WpEventDispatcher
* Add methods on WpEvent to interface with it from the WpEventDispatcher.
As a bonus, we can now also implement tooling to inspect which hooks would
in theory run for an event and write tests around that
* Removed some internal debugging facilities and log calls, will redo it later.
* Using spa_list now for the list of hooks, to reduce the number of allocations
happening in the "hook collection" algorithm
* Switched some internal data to use g_new0 instead of g_slice_new0
* Added g_free to free WpEvent structures... surprisingly, we were leaking them
before
It is better to have type-specific event names to minimize the amount
of constraint string matches we do on hooks, as most hooks (if not all)
are interested on specific types of objects only.
Similarly, use a different object manager for each object type to
minimize the performance impact of iterations and lookups, as all
such actions are interested in only 1 object type every time.
Port all existing hooks to the new event names and the get-object-manager API.
Hooks need to have a priority relative to the event they are executed on,
so it does not make much sense to have all kinds of different priorities
based also on the event type and/or the module where they are defined.
Also, it wouldn't be acceptable to have such an enumeration on the public API.
There is no real use for groups in our API. Just use the name of
the file as the default group and be done with it...
Storing multiple groups with this API is problematic because it
forces flushing the file to disk multiple times, one for each group,
and it's just more performant if we use a prefix in the keys
to implement some form of logical separation.
This commit also makes the GKeyFile a temporary object. As we
always load the file from the file system in _load()
and we always replace its contents with a new dictionary in _save(),
there is no point in keeping the keyfile's internal data structures
stored in memory.
Save errors are now also propagated to adhere to the programming
practices of GObject
The component loader is a more generic and extensible mechanism
of loading components; modules are one type of component...
The idea is to make scripts and config files also be components,
loaded by plugins that inherit WpComponentLoader
* use the activate/deactivate system from WpObject,
which allows async activation and error reporting
* drop 'module' property, use 'core' from WpObject
* Use a more complete API to introspect SPA types
* Avoid the need for the Tables enumeration; the tables
are now registered with a string
* Avoid the need for initialization, work directly on spa_types
and other static data
* Allow working with Object pods that are not Params;
the PARAMS table was previously hardcoded in the pod implementation
* Add a different dynamic type registration system, closer to
how spa type works. The only regression is that we can no longer
register additional custom object fields (custom SPA_PROP_* for example),
but this feature can be re-added later