This change completely refactors the way components are loaded in wireplumber:
- The module_init() function must return a GObject now. This object is either
a WpPlugin or a WpSiFactory in the current modules.
- When the component loader initializes a module, it automatically registers
the WpPlugin or WpSiFactory with their respective methods. There is no need
to register the WpPlugin or WpSiFactory in the module now.
- The wp_core_load_component() API has been refactored to be asynchronows. This
allows the component loader to automatically activate WpPlugin objects, and
therefore allows the application to directly get the WpPlugin without having
to find it. This simplifies a lot of things.
- The 'ifexists' and 'nofail' component flags now work even if the respective
WpPlugin could not be activated.
- The code that loads components in main.c has also been simplified a lot,
and the option to load dangling components has also been removed.
- add integer and string version of the APIs,
- Also Refine the APIs, return value to indicate the setting existance
and a new param to return the value of the setting.
- add their lua bindings as well, in lua binding the return value nil
indicates that the setting is not defnied.
- Add corresponding C and lua tests as well.
- Add a few handy debug msgs.
The component loader is a more generic and extensible mechanism
of loading components; modules are one type of component...
The idea is to make scripts and config files also be components,
loaded by plugins that inherit WpComponentLoader