Files
wireplumber/modules/module-lua-scripting/script.c
George Kiagiadakis 4736d56557 log: implement a log topics system, like pipewire
The intention is to make checks for enabled log topics faster.

Every topic has its own structure that is statically defined in the file
where the logs are printed from. The structure is initialized transparently
when it is first used and it contains all the log level flags for the levels
that this topic should print messages. It is then checked on the wp_log()
macro before printing the message.

Topics from SPA/PipeWire are also handled natively, so messages are printed
directly without checking if the topic is enabled, since the PipeWire and SPA
macros do the checking themselves.

Messages coming from GLib are checked inside the handler.

An internal WpLogFields object is used to manage the state of each log
message, populating all the fields appropriately from the place they
are coming from (wp_log, spa_log, glib log), formatting the message and
then printing it. For printing to the journald, we still use the glib
message handler, converting all the needed fields to GLogField on demand.
That message handler does not do any checks for the topic or the level, so
we can just call it to send the message.
2023-05-16 20:42:28 +03:00

289 lines
7.8 KiB
C

/* WirePlumber
*
* Copyright © 2022 Collabora Ltd.
* @author George Kiagiadakis <george.kiagiadakis@collabora.com>
*
* SPDX-License-Identifier: MIT
*/
#include "script.h"
#include <pipewire/keys.h>
#define WP_LOCAL_LOG_TOPIC log_topic_lua_scripting
WP_LOG_TOPIC_EXTERN (log_topic_lua_scripting)
/*
* This is a WpPlugin subclass that wraps a single lua script and acts like
* a handle for that script. When enabled, through the WpObject activation
* mechanism, the script is executed. It then provides an API for the script
* to declare when it has finished its activation procedure, which can be
* asynchronous (this is Script.finish_activation in Lua).
* When disabled, this class destroys the global environment that was used
* in the Lua engine for excecuting that script, effectively destroying all
* objects that were held in Lua as global variables.
*/
struct _WpLuaScript
{
WpPlugin parent;
lua_State *L;
gchar *filename;
GVariant *args;
};
enum {
PROP_0,
PROP_LUA_ENGINE,
PROP_FILENAME,
PROP_ARGUMENTS,
};
G_DEFINE_TYPE (WpLuaScript, wp_lua_script, WP_TYPE_PLUGIN)
static void
wp_lua_script_init (WpLuaScript * self)
{
}
static void
wp_lua_script_cleanup (WpLuaScript * self)
{
/* LUA_REGISTRYINDEX[self] = nil */
if (self->L) {
lua_pushnil (self->L);
lua_rawsetp (self->L, LUA_REGISTRYINDEX, self);
}
}
static void
wp_lua_script_finalize (GObject * object)
{
WpLuaScript *self = WP_LUA_SCRIPT (object);
wp_lua_script_cleanup (self);
g_clear_pointer (&self->L, wplua_unref);
g_clear_pointer (&self->filename, g_free);
g_clear_pointer (&self->args, g_variant_unref);
G_OBJECT_CLASS (wp_lua_script_parent_class)->finalize (object);
}
static void
wp_lua_script_set_property (GObject * object, guint property_id,
const GValue * value, GParamSpec * pspec)
{
WpLuaScript *self = WP_LUA_SCRIPT (object);
switch (property_id) {
case PROP_LUA_ENGINE:
g_return_if_fail (self->L == NULL);
self->L = g_value_get_pointer (value);
if (self->L)
self->L = wplua_ref (self->L);
break;
case PROP_FILENAME:
self->filename = g_value_dup_string (value);
break;
case PROP_ARGUMENTS:
self->args = g_value_dup_variant (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static gboolean
wp_lua_script_check_async_activation (WpLuaScript * self)
{
gboolean ret;
lua_rawgetp (self->L, LUA_REGISTRYINDEX, self);
lua_pushliteral (self->L, "Script");
lua_gettable (self->L, -2);
lua_pushliteral (self->L, "async_activation");
lua_gettable (self->L, -2);
ret = lua_toboolean (self->L, -1);
lua_pop (self->L, 3);
return ret;
}
static void
wp_lua_script_detach_transition (WpLuaScript * self)
{
lua_rawgetp (self->L, LUA_REGISTRYINDEX, self);
lua_pushliteral (self->L, "Script");
lua_gettable (self->L, -2);
lua_pushliteral (self->L, "__transition");
lua_pushnil (self->L);
lua_settable (self->L, -3);
lua_pop (self->L, 2);
}
static int
script_finish_activation (lua_State * L)
{
WpLuaScript *self;
luaL_checktype (L, 1, LUA_TTABLE);
lua_pushliteral (L, "__self");
lua_gettable (L, 1);
luaL_checktype (L, -1, LUA_TLIGHTUSERDATA);
self = WP_LUA_SCRIPT ((gpointer) lua_topointer (L, -1));
lua_pop (L, 2);
wp_object_update_features (WP_OBJECT (self), WP_PLUGIN_FEATURE_ENABLED, 0);
return 0;
}
static int
script_finish_activation_with_error (lua_State * L)
{
WpTransition *transition = NULL;
const char *msg = NULL;
luaL_checktype (L, 1, LUA_TTABLE);
msg = luaL_checkstring (L, 2);
lua_pushliteral (L, "__transition");
lua_gettable (L, 1);
if (lua_type (L, -1) == LUA_TLIGHTUSERDATA)
transition = WP_TRANSITION ((gpointer) lua_topointer (L, -1));
lua_pop (L, 2);
if (transition)
wp_transition_return_error (transition, g_error_new (WP_DOMAIN_LIBRARY,
WP_LIBRARY_ERROR_OPERATION_FAILED, "%s", msg));
return 0;
}
static const luaL_Reg script_api_methods[] = {
{ "finish_activation", script_finish_activation },
{ "finish_activation_with_error", script_finish_activation_with_error },
{ NULL, NULL }
};
static int
wp_lua_script_sandbox (lua_State *L)
{
luaL_checktype (L, 1, LUA_TLIGHTUSERDATA); // self
luaL_checktype (L, 2, LUA_TLIGHTUSERDATA); // transition
luaL_checktype (L, 3, LUA_TFUNCTION); // the script chunk
/* create unique environment for this script */
lua_getglobal (L, "create_sandbox_env");
lua_call (L, 0, 1);
/* create "Script" API */
lua_pushliteral (L, "Script");
luaL_newlib (L, script_api_methods);
lua_pushliteral (L, "__self");
lua_pushvalue (L, 1);
lua_settable (L, -3);
lua_pushliteral (L, "__transition");
lua_pushvalue (L, 2);
lua_settable (L, -3);
lua_settable (L, -3);
/* store the environment */
/* LUA_REGISTRYINDEX[self] = env */
lua_pushvalue (L, 1); // self
lua_pushvalue (L, -2); // the table returned by create_sandbox_env
lua_rawset (L, LUA_REGISTRYINDEX);
/* set it as the 1st upvalue (_ENV) on the loaded script chunk (at index 3) */
lua_setupvalue (L, 3, 1);
/* anything remaining on the stack are function arguments */
int nargs = lua_gettop (L) - 3;
/* execute script */
lua_call (L, nargs, 0);
return 0;
}
static void
wp_lua_script_enable (WpPlugin * plugin, WpTransition * transition)
{
WpLuaScript *self = WP_LUA_SCRIPT (plugin);
g_autoptr (GError) error = NULL;
int top, nargs = 3;
if (!self->L) {
error = g_error_new (WP_DOMAIN_LIBRARY, WP_LIBRARY_ERROR_INVALID_ARGUMENT,
"No lua state open; lua-scripting plugin is not enabled");
wp_transition_return_error (transition, g_steal_pointer (&error));
return;
}
top = lua_gettop (self->L);
lua_pushcfunction (self->L, wp_lua_script_sandbox);
lua_pushlightuserdata (self->L, self);
lua_pushlightuserdata (self->L, transition);
/* load script */
if (!wplua_load_path (self->L, self->filename, &error)) {
lua_settop (self->L, top);
wp_transition_return_error (transition, g_steal_pointer (&error));
return;
}
/* push script arguments */
if (self->args) {
wplua_gvariant_to_lua (self->L, self->args);
nargs++;
}
/* execute script */
if (!wplua_pcall (self->L, nargs, 0, &error)) {
lua_settop (self->L, top);
wp_transition_return_error (transition, g_steal_pointer (&error));
wp_lua_script_cleanup (self);
return;
}
if (!wp_lua_script_check_async_activation (self)) {
wp_lua_script_detach_transition (self);
wp_object_update_features (WP_OBJECT (self), WP_PLUGIN_FEATURE_ENABLED, 0);
} else {
g_signal_connect_object (transition, "notify::completed",
(GCallback) wp_lua_script_detach_transition, self, G_CONNECT_SWAPPED);
}
lua_settop (self->L, top);
}
static void
wp_lua_script_disable (WpPlugin * plugin)
{
WpLuaScript *self = WP_LUA_SCRIPT (plugin);
wp_lua_script_cleanup (self);
}
static void
wp_lua_script_class_init (WpLuaScriptClass * klass)
{
GObjectClass *object_class = (GObjectClass *) klass;
WpPluginClass *plugin_class = (WpPluginClass *) klass;
object_class->finalize = wp_lua_script_finalize;
object_class->set_property = wp_lua_script_set_property;
plugin_class->enable = wp_lua_script_enable;
plugin_class->disable = wp_lua_script_disable;
g_object_class_install_property (object_class, PROP_LUA_ENGINE,
g_param_spec_pointer ("lua-engine", "lua-engine", "lua-engine",
G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class, PROP_FILENAME,
g_param_spec_string ("filename", "filename", "filename", NULL,
G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class, PROP_ARGUMENTS,
g_param_spec_variant ("arguments", "arguments", "arguments",
G_VARIANT_TYPE_VARDICT, NULL,
G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
}