Add a switch between SRGB and linear colors in the debayer shader

This commit is contained in:
Martijn Braam
2023-07-22 16:29:23 +02:00
parent c62ac5950f
commit 128a3696c4
6 changed files with 20 additions and 13 deletions

View File

@@ -62,15 +62,13 @@ main()
// should be an uniform
vec3 corrected = color - 0.02;
// Apply the color matrices
// vec3 corrected = color_matrix * color2;
#ifdef COLORSPACE_RAW
// Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/
vec3 srgb_color =
(vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected;
// Slow SRGB estimate
// vec3 srgb_color = pow(color, vec3(1.0 / 2.2));
gl_FragColor = vec4(srgb_color, 1);
#elif COLORSPACE_SRGB
gl_FragColor = vec4(color, 1);
#endif
}

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@@ -23,7 +23,7 @@ struct _GLES2Debayer {
};
GLES2Debayer *
gles2_debayer_new(int format)
gles2_debayer_new(int format, uint32_t colorspace)
{
uint32_t pixfmt = libmegapixels_format_to_v4l_pixfmt(format);
if (pixfmt != V4L2_PIX_FMT_SBGGR8 && pixfmt != V4L2_PIX_FMT_SGBRG8 &&
@@ -37,12 +37,14 @@ gles2_debayer_new(int format)
glGenFramebuffers(1, &frame_buffer);
check_gl();
char format_def[64];
char format_def[96];
bool is_srgb = colorspace == V4L2_COLORSPACE_SRGB;
snprintf(format_def,
64,
"#define CFA_%s\n#define BITS_%d\n",
96,
"#define CFA_%s\n#define BITS_%d\n#define COLORSPACE_%s\n",
libmegapixels_format_cfa(format),
libmegapixels_format_bits_per_pixel(format));
libmegapixels_format_bits_per_pixel(format),
is_srgb ? "SRGB" : "RAW");
const GLchar *def[1] = { format_def };

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@@ -5,7 +5,7 @@
typedef struct _GLES2Debayer GLES2Debayer;
GLES2Debayer *gles2_debayer_new(int format);
GLES2Debayer *gles2_debayer_new(int format, uint32_t colorspace);
void gles2_debayer_free(GLES2Debayer *self);
void gles2_debayer_use(GLES2Debayer *self);

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@@ -81,6 +81,7 @@ update_process_pipeline()
.preview_width = state_io.preview_width,
.preview_height = state_io.preview_height,
.device_rotation = state_io.device_rotation,
.colorspace = state_io.colorspace,
.gain.control = state_io.gain.control,
.gain.auto_control = state_io.gain.auto_control,
@@ -144,6 +145,7 @@ capture(MPPipeline *pipeline, const void *data)
mp_camera_stop_capture(mpcamera);
struct v4l2_format format = { 0 };
libmegapixels_select_mode(state_io.camera, state_io.mode_capture, &format);
state_io.colorspace = format.fmt.pix.colorspace;
state_io.flush_pipeline = true;
mp_camera_start_capture(mpcamera);
@@ -326,6 +328,7 @@ on_frame(MPBuffer buffer, void *_data)
struct v4l2_format format = { 0 };
libmegapixels_select_mode(
state_io.camera, state_io.mode_preview, &format);
state_io.colorspace = format.fmt.pix.colorspace;
state_io.flush_pipeline = true;
mp_camera_start_capture(mpcamera);
@@ -498,6 +501,7 @@ update_state(MPPipeline *pipeline, const mp_state_io *new_state)
libmegapixels_select_mode(state_io.camera,
state_io.mode_preview,
&format);
state_io.colorspace = format.fmt.pix.colorspace;
}
mp_camera_start_capture(mpcamera);

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@@ -927,7 +927,7 @@ on_output_changed(bool format_changed)
if (gles2_debayer)
gles2_debayer_free(gles2_debayer);
gles2_debayer = gles2_debayer_new(state_proc.mode->format);
gles2_debayer = gles2_debayer_new(state_proc.mode->format, state_proc.colorspace);
check_gl();
gles2_debayer_use(gles2_debayer);
@@ -990,6 +990,7 @@ update_state(MPPipeline *pipeline, const mp_state_proc *new_state)
}
state_proc.mode = new_state->camera->current_mode;
state_proc.colorspace = new_state->colorspace;
state_proc.preview_width = new_state->preview_width;
state_proc.preview_height = new_state->preview_height;

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@@ -51,6 +51,7 @@ typedef struct state_io {
int captures_remaining;
bool flush_pipeline;
int blank_frame_count;
uint32_t colorspace;
// Control state
controlstate gain;
@@ -79,6 +80,7 @@ typedef struct state_proc {
int counter;
int preview_width;
int preview_height;
uint32_t colorspace;
// Device orientation in degrees
int device_rotation;