Add a switch between SRGB and linear colors in the debayer shader
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@@ -5,7 +5,7 @@
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typedef struct _GLES2Debayer GLES2Debayer;
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GLES2Debayer *gles2_debayer_new(int format);
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GLES2Debayer *gles2_debayer_new(int format, uint32_t colorspace);
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void gles2_debayer_free(GLES2Debayer *self);
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void gles2_debayer_use(GLES2Debayer *self);
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