Add a switch between SRGB and linear colors in the debayer shader
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@@ -62,15 +62,13 @@ main()
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// should be an uniform
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vec3 corrected = color - 0.02;
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// Apply the color matrices
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// vec3 corrected = color_matrix * color2;
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#ifdef COLORSPACE_RAW
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// Fast SRGB estimate. See https://mimosa-pudica.net/fast-gamma/
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vec3 srgb_color =
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(vec3(1.138) * inversesqrt(corrected) - vec3(0.138)) * corrected;
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// Slow SRGB estimate
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// vec3 srgb_color = pow(color, vec3(1.0 / 2.2));
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gl_FragColor = vec4(srgb_color, 1);
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#elif COLORSPACE_SRGB
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gl_FragColor = vec4(color, 1);
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#endif
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}
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@@ -23,7 +23,7 @@ struct _GLES2Debayer {
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};
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GLES2Debayer *
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gles2_debayer_new(int format)
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gles2_debayer_new(int format, uint32_t colorspace)
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{
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uint32_t pixfmt = libmegapixels_format_to_v4l_pixfmt(format);
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if (pixfmt != V4L2_PIX_FMT_SBGGR8 && pixfmt != V4L2_PIX_FMT_SGBRG8 &&
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@@ -37,12 +37,14 @@ gles2_debayer_new(int format)
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glGenFramebuffers(1, &frame_buffer);
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check_gl();
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char format_def[64];
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char format_def[96];
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bool is_srgb = colorspace == V4L2_COLORSPACE_SRGB;
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snprintf(format_def,
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64,
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"#define CFA_%s\n#define BITS_%d\n",
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96,
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"#define CFA_%s\n#define BITS_%d\n#define COLORSPACE_%s\n",
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libmegapixels_format_cfa(format),
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libmegapixels_format_bits_per_pixel(format));
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libmegapixels_format_bits_per_pixel(format),
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is_srgb ? "SRGB" : "RAW");
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const GLchar *def[1] = { format_def };
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@@ -5,7 +5,7 @@
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typedef struct _GLES2Debayer GLES2Debayer;
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GLES2Debayer *gles2_debayer_new(int format);
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GLES2Debayer *gles2_debayer_new(int format, uint32_t colorspace);
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void gles2_debayer_free(GLES2Debayer *self);
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void gles2_debayer_use(GLES2Debayer *self);
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@@ -81,6 +81,7 @@ update_process_pipeline()
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.preview_width = state_io.preview_width,
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.preview_height = state_io.preview_height,
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.device_rotation = state_io.device_rotation,
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.colorspace = state_io.colorspace,
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.gain.control = state_io.gain.control,
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.gain.auto_control = state_io.gain.auto_control,
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@@ -144,6 +145,7 @@ capture(MPPipeline *pipeline, const void *data)
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mp_camera_stop_capture(mpcamera);
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struct v4l2_format format = { 0 };
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libmegapixels_select_mode(state_io.camera, state_io.mode_capture, &format);
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state_io.colorspace = format.fmt.pix.colorspace;
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state_io.flush_pipeline = true;
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mp_camera_start_capture(mpcamera);
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@@ -326,6 +328,7 @@ on_frame(MPBuffer buffer, void *_data)
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struct v4l2_format format = { 0 };
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libmegapixels_select_mode(
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state_io.camera, state_io.mode_preview, &format);
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state_io.colorspace = format.fmt.pix.colorspace;
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state_io.flush_pipeline = true;
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mp_camera_start_capture(mpcamera);
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@@ -498,6 +501,7 @@ update_state(MPPipeline *pipeline, const mp_state_io *new_state)
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libmegapixels_select_mode(state_io.camera,
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state_io.mode_preview,
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&format);
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state_io.colorspace = format.fmt.pix.colorspace;
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}
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mp_camera_start_capture(mpcamera);
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@@ -927,7 +927,7 @@ on_output_changed(bool format_changed)
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if (gles2_debayer)
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gles2_debayer_free(gles2_debayer);
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gles2_debayer = gles2_debayer_new(state_proc.mode->format);
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gles2_debayer = gles2_debayer_new(state_proc.mode->format, state_proc.colorspace);
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check_gl();
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gles2_debayer_use(gles2_debayer);
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@@ -990,6 +990,7 @@ update_state(MPPipeline *pipeline, const mp_state_proc *new_state)
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}
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state_proc.mode = new_state->camera->current_mode;
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state_proc.colorspace = new_state->colorspace;
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state_proc.preview_width = new_state->preview_width;
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state_proc.preview_height = new_state->preview_height;
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@@ -51,6 +51,7 @@ typedef struct state_io {
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int captures_remaining;
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bool flush_pipeline;
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int blank_frame_count;
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uint32_t colorspace;
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// Control state
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controlstate gain;
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@@ -79,6 +80,7 @@ typedef struct state_proc {
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int counter;
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int preview_width;
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int preview_height;
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uint32_t colorspace;
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// Device orientation in degrees
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int device_rotation;
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