fixme: naming in debayer is confusing.
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@@ -18,7 +18,7 @@ main()
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{
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top_left_uv = tex_coord - pixel_size / 2.0;
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bottom_right_uv = tex_coord + pixel_size / 2.0;
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top_right_uv = vec2(top_left_uv.x, bottom_right_uv.y);
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top_right_uv = vec2(top_left_uv.x, bottom_right_uv.y); // FIXME: this is bottom right
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bottom_left_uv = vec2(bottom_right_uv.x, top_left_uv.y);
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gl_Position = vec4(transform * vec3(vert, 1), 1);
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