Hack: we have data from debayer -- square -- but yuv uses block of
four pixels -- YUYV.
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@@ -23,9 +23,9 @@ main()
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texture2D(texture, top_right_uv).r,
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texture2D(texture, top_right_uv).r,
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texture2D(texture, bottom_left_uv).r,
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texture2D(texture, bottom_left_uv).r,
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texture2D(texture, bottom_right_uv).r);
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texture2D(texture, bottom_right_uv).r);
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vec3 color = vec3(samples.x, samples.y, samples.z);
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vec3 color = vec3(samples.z, samples.z, samples.z);
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color *= color_matrix;
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//color *= color_matrix;
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vec3 gamma_color = pow(color, vec3(inv_gamma));
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vec3 gamma_color = pow(color, vec3(inv_gamma));
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gl_FragColor = vec4(gamma_color, 1);
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gl_FragColor = vec4(gamma_color, 1);
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