b5ef861d12c7533d89a18454b03e8e3301164bea

This patch modifies mm_3gpp_parse_iccid() to auto-detect if an ICCID response is character swapped or not by comparsing the major industry identifier part of the ICCID response to the known value (89) for telecommunication purposes. This addresses the issue where the same AT command (e.g. AT^ICCID used by the huawei plugin) does not report ICCID in a consistent format.
ModemManager. ModemManager provides a unified high level API for communicating with mobile broadband modems, regardless of the protocol used to communicate with the actual device (Generic AT, vendor-specific AT, QCDM, QMI, MBIM...). Using. ModemManager is a system daemon and is not meant to be used directly from the command line. However, since it provides a DBus API, it is possible to use 'dbus-send' commands or the new 'mmcli' command line interface to control it from the terminal. The devices are queried from udev and automatically updated based on hardware events, although a manual re-scan can also be requested to look for RS232 modems. Implementation. ModemManager is a DBus system bus activated service (meaning it's started automatically when a request arrives). It is written in C, using glib and gio. Several GInterfaces specify different features that the modems support, including the generic MMIfaceModem3gpp and MMIfaceModemCdma which provice basic operations for 3GPP (GSM, UMTS, LTE) or CDMA (CDMA1x, EV-DO) modems. If a given feature is not available in the modem, the specific interface will not be exported in DBus. Plugins. Plugins are loaded on startup, and must implement the MMPlugin interface. It consists of a couple of methods which tell the daemon whether the plugin supports a port and to create custom MMBroadbandModem implementations. It most likely makes sense to derive custom modem implementations from one of the generic classes and just add (or override) operations which are not standard. There are multiple fully working plugins in the plugins/ directory that can be used as an example for writing new plugins. Writing new plugins is highly encouraged! The plugin API is open for changes, so if you're writing a plugin and need to add or change some public method, feel free to suggest it!
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