Aleksander Morgado be37f41f06 at-serial-port: new properties to define and manage a set of init commands
We are now able to specify a list of AT commands to be run whenever the port is
opened for the first time (i.e. open_count from 0 to 1). These commands are
to be treated as a 'port initialization' sequence, where port-configuration
specific AT commands are defined (e.g. ATE0).
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ModemManager.
The problem ModemManager tries to solve is to provide a unified high level API
for communicating with (mobile broadband) modems. While the basic commands are
standardized, the more advanced operations (like signal quality monitoring 
while connected) varies a lot.

Using.
ModemManager is a system daemon and is not meant to be used directly from
the command line. However, since it provides DBus API, it is possible to use
'dbus-send' command to control it from the terminal. There's an example
program (tests/mm-test.py) that demonstrates the basic API usage.

Implementation.
ModemManager is a DBus system bus activated service (meaning it's started 
automatically when a request arrives). It is written in C. The devices are
queried from udev and automatically updated based on hardware events. There's
a GInterface (MMModem) that defines the modem interface and any device specific
implementation must implement it. There are two generic MMModem implementations
to support the basic operations (one for GSM, one for CDMA,) which are common
for all cards.

Plugins.
Plugins are loaded on startup, and must implement the MMPlugin interface. It
consists of a couple of methods which tell the daemon whether the plugin
supports a port and to create custom MMModem implementations. It most likely
makes sense to derive custom modem implementations from one of the generic
classes and just add (or override) operations which are not standard. There's a
fully working plugin in the plugins/ directory for Huawei cards that can be
used as an example for writing new plugins. Writing new plugins is highly
encouraged!

API.
The API is open for changes, so if you're writing a plugin and need to add or
change some public method, feel free to suggest it!
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