sim/legacy: remove
that crazy tangle of legacy code evolved over 2+ years into the beast it is today. but it has no relevance in the GPU-enabled world of today, particularly one with more rigid Material abstractions. good things come to an end. i'll try not to be too sentimental.
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@@ -9,7 +9,6 @@ use rayon::prelude::*;
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use serde::{Serialize, Deserialize};
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use std::iter::Sum;
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pub mod legacy;
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pub mod spirv;
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pub mod units;
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