sim/legacy: remove

that crazy tangle of legacy code evolved over 2+
years into the beast it is today.
but it has no relevance in the GPU-enabled world of today,
particularly one with more rigid Material abstractions.

good things come to an end. i'll try not to be too sentimental.
This commit is contained in:
2022-08-23 23:01:29 -07:00
parent 1891a72df3
commit 2af754bf29
7 changed files with 0 additions and 2581 deletions

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@@ -9,7 +9,6 @@ use rayon::prelude::*;
use serde::{Serialize, Deserialize};
use std::iter::Sum;
pub mod legacy;
pub mod spirv;
pub mod units;