Implement a NullRenderer
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@@ -48,6 +48,7 @@ fn main() {
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let mut renderer = render::MultiRenderer::new()
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.with(render::Y4MRenderer::new("ferromagnet.y4m"))
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.with(render::ColorTermRenderer);
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//let mut renderer = render::NullRenderer;
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loop {
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//let imp = match state.step_no() {
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// 20..=60 => 1e6,
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@@ -70,7 +71,7 @@ fn main() {
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}
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if state.step_no() % 1 == 0 {
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renderer.render(&state);
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thread::sleep(time::Duration::from_millis(33));
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//thread::sleep(time::Duration::from_millis(33));
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}
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state.step();
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}
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@@ -242,3 +242,8 @@ impl Renderer for MultiRenderer {
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}
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}
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}
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pub struct NullRenderer;
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impl Renderer for NullRenderer {
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fn render(&mut self, state: &SimState) {}
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}
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