Generalize rendering into a trait
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@@ -1,5 +1,5 @@
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use coremem::{consts, mat, SimState};
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use coremem::render;
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use coremem::render::{self, Renderer as _};
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use std::{thread, time};
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fn main() {
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@@ -1,14 +1,26 @@
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use coremem::{consts, mat, SimState};
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use coremem::render::ColorTermRenderer as Renderer;
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use coremem::render::{self, Renderer as _};
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use std::{thread, time};
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fn main() {
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let width = 201;
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let mut state = SimState::new(width, 101, 1e-3 /* feature size */);
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let height = 101;
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let mut state = SimState::new(width, height, 1e-3 /* feature size */);
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for y in 0..100 {
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for y in 0..height {
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for x in 50..60 {
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*state.get_mut(x, y).mat_mut() = mat::Conductor { conductivity: 10.0 }.into();
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*state.get_mut(x, y).mat_mut() = mat::Conductor { conductivity: 1.0e1 }.into();
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}
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// for x in 30..40 {
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// *state.get_mut(x, y).mat_mut() = mat::Conductor { conductivity: 1.0e8 }.into();
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// }
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// if (0..10).contains(&y) || (height-10..height).contains(&y) {
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// for x in 40..50 {
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// *state.get_mut(x, y).mat_mut() = mat::Conductor { conductivity: 1.0e8 }.into();
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// }
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// }
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for x in 72..80 {
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*state.get_mut(x, y).mat_mut() = mat::Conductor { conductivity: 1.0e1 }.into();
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}
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}
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for y in 40..60 {
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@@ -33,11 +45,15 @@ fn main() {
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}
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}
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let mut step = 0u64;
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let mut renderer = render::ColorTermRenderer;
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loop {
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step += 1;
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let imp = if step < 50 {
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250000.0 * ((step as f64)*0.02*std::f64::consts::PI).sin()
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//let imp = match state.step_no() {
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// 20..=60 => 1e6,
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// 400..=440 => -1e6,
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// _ => 0.0
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//};
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let imp = if state.step_no() < 50 {
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250000.0 * ((state.step_no() as f64)*0.02*std::f64::consts::PI).sin()
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} else {
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0.0
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};
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@@ -45,13 +61,15 @@ fn main() {
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// state.impulse_ey(50, 50, imp);
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// state.impulse_bz(20, 20, (imp / 3.0e8) as _);
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// state.impulse_bz(80, 20, (imp / 3.0e8) as _);
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for y in 0..100 {
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for y in 10..height-10 {
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for x in 52..58 {
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state.impulse_ey(x, y, imp as _);
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}
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}
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Renderer.render(&state);
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if state.step_no() % 10 == 0 {
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renderer.render(&state);
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thread::sleep(time::Duration::from_millis(33));
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}
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state.step();
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thread::sleep(time::Duration::from_millis(67));
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}
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}
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@@ -7,8 +7,12 @@ use y4m::{Colorspace, encode, Encoder, Frame, Ratio};
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pub struct NumericTermRenderer;
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impl NumericTermRenderer {
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pub fn render(&self, state: &SimState) {
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pub trait Renderer {
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fn render(&mut self, state: &SimState);
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}
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impl Renderer for NumericTermRenderer {
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fn render(&mut self, state: &SimState) {
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for y in 0..state.height() {
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for x in 0..state.width() {
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let cell = state.get(x, y);
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@@ -44,8 +48,8 @@ fn curl(x: f64, y: f64) -> f64 {
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}
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}
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impl ColorTermRenderer {
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pub fn render(&self, state: &SimState) {
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impl Renderer for ColorTermRenderer {
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fn render(&mut self, state: &SimState) {
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let mut buf = String::new();
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let square = "█";
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for y in 0..state.height() {
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@@ -82,7 +86,10 @@ impl Y4MRenderer {
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encoder: None,
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}
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}
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pub fn render(&mut self, state: &SimState) {
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}
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impl Renderer for Y4MRenderer {
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fn render(&mut self, state: &SimState) {
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if self.encoder.is_none() {
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let writer = File::create(&self.out_path).unwrap();
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self.encoder = Some(encode(state.width(), state.height(), Ratio::new(30, 1))
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