Share the frame render logic across all display backends (color term, Y4M video)

This commit is contained in:
2020-09-04 16:42:29 -07:00
parent 6d7bb5becb
commit a48481db0d
2 changed files with 49 additions and 44 deletions

View File

@@ -1,16 +1,42 @@
use ansi_term::Color::RGB;
use crate::{consts, Material as _, SimState};
use image::{RgbImage, Rgb};
use std::convert::TryInto as _;
use std::fmt::Write as _;
use std::fs::File;
use std::path::PathBuf;
use y4m::{Colorspace, encode, Encoder, Frame, Ratio};
use y4m;
fn simstate_to_image(state: &SimState) -> RgbImage {
let w = state.width().try_into().unwrap();
let h = state.height().try_into().unwrap();
let mut image = RgbImage::new(w, h);
for y in 0..h {
for x in 0..w {
let cell = state.get(x as usize, y as usize);
//let r = norm_color(cell.bz() * consts::C);
//let r = 0;
let r = norm_color(cell.mat().mz()*1.0e-2);
let b = (55.0*cell.mat().conductivity()).min(255.0) as u8;
//let b = 0;
//let b = norm_color(cell.ey());
//let g = 0;
//let g = norm_color(cell.ex());
//let g = norm_color(curl(cell.ex(), cell.ey()));
let g = norm_color((cell.bz() * 1.0e4).into());
image.put_pixel(x, y, Rgb([r, g, b]));
}
}
image
}
pub struct NumericTermRenderer;
pub trait Renderer {
fn render(&mut self, state: &SimState);
}
pub struct NumericTermRenderer;
impl Renderer for NumericTermRenderer {
fn render(&mut self, state: &SimState) {
for y in 0..state.height() {
@@ -50,33 +76,24 @@ fn curl(x: f64, y: f64) -> f64 {
impl Renderer for ColorTermRenderer {
fn render(&mut self, state: &SimState) {
let mut buf = String::new();
let square = "";
for y in 0..state.height() {
for x in 0..state.width() {
let cell = state.get(x, y);
//let r = norm_color(cell.bz() * consts::C);
//let r = 0;
let r = norm_color(cell.mat().mz()*1.0e-2);
let b = (55.0*cell.mat().conductivity()).min(255.0) as u8;
//let b = 0;
//let b = norm_color(cell.ey());
//let g = 0;
//let g = norm_color(cell.ex());
//let g = norm_color(curl(cell.ex(), cell.ey()));
let g = norm_color((cell.bz() * 1.0e4).into());
//let g = norm_color(cell.ey().into());
write!(&mut buf, "{}", RGB(r, g, b).paint(square));
}
write!(&mut buf, "\n");
}
println!("{}\ntime: {:.3e} (fr {})", buf, state.time(), state.step_no());
let im = simstate_to_image(state);
let buf: String = im
.enumerate_rows()
.map(|(_y, row)| {
format!("{}\n", row.map(|(_x, _y, p)| {
format!("{}", RGB(p.0[0], p.0[1], p.0[2]).paint(square))
}).collect::<String>())
})
.collect();
println!("{}time: {:.3e} (fr {})", buf, state.time(), state.step_no());
}
}
pub struct Y4MRenderer {
out_path: PathBuf,
encoder: Option<Encoder<File>>,
encoder: Option<y4m::Encoder<File>>,
}
impl Y4MRenderer {
@@ -90,10 +107,11 @@ impl Y4MRenderer {
impl Renderer for Y4MRenderer {
fn render(&mut self, state: &SimState) {
let im = simstate_to_image(state);
if self.encoder.is_none() {
let writer = File::create(&self.out_path).unwrap();
self.encoder = Some(encode(state.width(), state.height(), Ratio::new(30, 1))
.with_colorspace(Colorspace::C444)
self.encoder = Some(y4m::encode(im.width() as usize, im.height() as usize, y4m::Ratio::new(30, 1))
.with_colorspace(y4m::Colorspace::C444)
.write_header(writer)
.unwrap()
);
@@ -102,27 +120,13 @@ impl Renderer for Y4MRenderer {
let mut pix_y = Vec::new();
let mut pix_u = Vec::new();
let mut pix_v = Vec::new();
for y in 0..state.height() {
for x in 0..state.width() {
let cell = state.get(x, y);
//let r = norm_color(cell.bz() * consts::C);
//let r = 0;
let r = norm_color(cell.mat().mz()*1.0e-2);
let b = (55.0*cell.mat().conductivity()).min(255.0) as u8;
//let b = 0;
//let b = norm_color(cell.ey());
//let g = 0;
//let g = norm_color(cell.ex());
//let g = norm_color(curl(cell.ex(), cell.ey()));
let g = norm_color((cell.bz() * 1.0e4).into());
//let g = norm_color(cell.ey().into());
pix_y.push(r);
pix_u.push(g);
pix_v.push(b);
}
for &Rgb([r, g, b]) in im.pixels() {
pix_y.push(r);
pix_u.push(g);
pix_v.push(b);
}
let frame = Frame::new([&*pix_y, &*pix_u, &*pix_v], None);
let frame = y4m::Frame::new([&*pix_y, &*pix_u, &*pix_v], None);
let enc = self.encoder.as_mut().unwrap();
enc.write_frame(&frame).unwrap()
}