Fix COMSOL ferromagnet model, and make a new example for it
I'm a little skeptical of it as a model, though.
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43
examples/ferromagnet.rs
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43
examples/ferromagnet.rs
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@@ -0,0 +1,43 @@
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use coremem::SimState;
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use coremem::render::ColorTermRenderer as Renderer;
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use coremem::consts;
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use std::{thread, time};
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fn main() {
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let width = 201;
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let mut state = SimState::new(width, 101, 1e-3 /* feature size */);
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for y in 0..100 {
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for x in 50..60 {
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state.get_mut(x, y).mat_mut().conductivity = 10.0;
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}
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}
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for y in 40..60 {
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for x in 62..70 {
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state.get_mut(x, y).mat_mut().xi = 150.0;
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state.get_mut(x, y).mat_mut().ms = 2.0;
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}
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}
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let mut step = 0u64;
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loop {
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step += 1;
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let imp = if step < 50 {
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25.0 * ((step as f64)*0.02*std::f64::consts::PI).sin()
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} else {
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0.0
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};
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// state.impulse_ex(50, 50, imp);
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// state.impulse_ey(50, 50, imp);
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// state.impulse_bz(20, 20, (imp / 3.0e8) as _);
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// state.impulse_bz(80, 20, (imp / 3.0e8) as _);
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for y in 0..100 {
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for x in 52..58 {
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state.impulse_ey(x, y, imp as _);
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}
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}
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Renderer.render(&state);
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state.step();
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thread::sleep(time::Duration::from_millis(67));
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}
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}
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@@ -317,11 +317,13 @@ impl Material for GenericMaterial {
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// let unsaturated_new_m = self.mz + self.xi * unsaturated_delta_h;
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let unsaturated_new_m = if self.mz == self.ms {
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// positively saturated
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let delta_h = expected_new_h.max(0.0) - context.hz().max(0.0);
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let delta_h = expected_new_h.min(0.0) - context.hz().min(0.0);
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// assert!(self.ms == 0.0, "pos sat");
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self.mz + self.xi * delta_h
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} else if self.mz == -self.ms {
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// negatively saturated
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let delta_h = expected_new_h.min(0.0) - context.hz().min(0.0);
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let delta_h = expected_new_h.max(0.0) - context.hz().max(0.0);
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//assert!(self.ms == 0.0, "neg sat");
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self.mz + self.xi * delta_h
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} else {
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// not saturated
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@@ -51,13 +51,14 @@ impl ColorTermRenderer {
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let cell = state.get(x, y);
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//let r = norm_color(cell.bz() * consts::C);
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//let r = 0;
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let r = norm_color(cell.mat.mz*50.0);
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let r = norm_color(cell.mat.mz);
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let b = (55.0*cell.mat().conductivity).min(255.0) as u8;
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//let b = 0;
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//let g = norm_color(cell.ex());
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//let b = norm_color(cell.ey());
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//let g = norm_color(curl(cell.ex(), cell.ey()));
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let g = norm_color((cell.bz() * 3.0e8).into());
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//let g = norm_color((cell.bz() * 3.0e8).into());
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let g = norm_color(cell.ey().into());
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write!(&mut buf, "{}", RGB(r, g, b).paint(square));
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}
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write!(&mut buf, "\n");
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