Move vec3.rs -> vec.rs in preparation for adding a 2d vec

This commit is contained in:
2020-09-26 13:19:25 -07:00
parent 8d074d390d
commit caa276295d
6 changed files with 5 additions and 5 deletions

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@@ -4,7 +4,7 @@ use crate::coord::Coord;
use crate::meas::{self, AbstractMeasurement}; use crate::meas::{self, AbstractMeasurement};
use crate::render::{self, MultiRenderer, Renderer}; use crate::render::{self, MultiRenderer, Renderer};
use crate::sim::{GenericSim as _, SimState}; use crate::sim::{GenericSim as _, SimState};
use crate::vec3::Vec3; use crate::vec::Vec3;
use log::{info, trace}; use log::{info, trace};
use std::path::PathBuf; use std::path::PathBuf;

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@@ -14,7 +14,7 @@ pub mod mat;
pub mod meas; pub mod meas;
pub mod render; pub mod render;
pub mod sim; pub mod sim;
pub mod vec3; pub mod vec;
pub use driver::*; pub use driver::*;
pub use mat::*; pub use mat::*;

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@@ -1,7 +1,7 @@
use crate::{CellState, consts}; use crate::{CellState, consts};
use crate::flt::{Flt, Real}; use crate::flt::{Flt, Real};
use crate::geom::{Line, Point, Polygon}; use crate::geom::{Line, Point, Polygon};
use crate::vec3::Vec3; use crate::vec::Vec3;
use log::{debug, trace}; use log::{debug, trace};
use enum_dispatch::enum_dispatch; use enum_dispatch::enum_dispatch;
use std::cmp::Ordering; use std::cmp::Ordering;

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@@ -3,7 +3,7 @@ use crate::geom::Point;
use crate::{flt::{Flt, Real}, Material as _}; use crate::{flt::{Flt, Real}, Material as _};
use crate::mat; use crate::mat;
use crate::sim::{Cell, GenericSim}; use crate::sim::{Cell, GenericSim};
use crate::vec3::Vec3; use crate::vec::Vec3;
use crate::meas::AbstractMeasurement; use crate::meas::AbstractMeasurement;
use font8x8::{BASIC_FONTS, GREEK_FONTS, UnicodeFonts as _}; use font8x8::{BASIC_FONTS, GREEK_FONTS, UnicodeFonts as _};
use log::trace; use log::trace;

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@@ -1,7 +1,7 @@
use crate::{flt::{Flt, Real}, consts}; use crate::{flt::{Flt, Real}, consts};
use crate::coord::Coord; use crate::coord::Coord;
use crate::mat::{self, GenericMaterial, Material}; use crate::mat::{self, GenericMaterial, Material};
use crate::vec3::Vec3; use crate::vec::Vec3;
use log::trace; use log::trace;
use ndarray::{Array3, Zip}; use ndarray::{Array3, Zip};