Output floats in the AAA code
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@@ -106,8 +106,8 @@ typedef struct _lmp_device_config libmegapixels_devconfig;
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typedef struct _lmp_aaa {
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int exposure;
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int whitebalance;
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int tint;
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float temp;
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float tint;
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int focus;
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int blacklevel;
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} libmegapixels_aaa_stats;
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@@ -167,4 +167,4 @@ EXPORT void
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libmegapixels_aaa_software_statistics(unsigned int *frame, int width, int height,
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libmegapixels_aaa_stats *stats);
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#endif
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#endif
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71
src/aaa.c
71
src/aaa.c
@@ -1,6 +1,19 @@
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#include <stdio.h>
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#include "libmegapixels.h"
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float
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clamp_float(float value, float min, float max)
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{
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if (value > max)
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return max;
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if (value < min)
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return min;
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return value;
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}
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void
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libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, const int height,
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libmegapixels_aaa_stats *stats)
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@@ -12,22 +25,28 @@ libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, cons
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unsigned long long sum_r = 0, sum_g = 0, sum_b = 0;
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for (ssize_t p = 0; p < width * height; p++) {
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total++;
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unsigned int r = frame[p] >> 16 & 0xff;
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unsigned int g = frame[p] >> 8 & 0xff;
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unsigned int b = frame[p] & 0xff;
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if (g > 220 || r > 220) {
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unsigned int r = (frame[p] >> 0) & 0xff;
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unsigned int g = (frame[p] >> 8) & 0xff;
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unsigned int b = (frame[p] >> 16) & 0xff;
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unsigned int y = (r + g + b) / 3;
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if (y > 220) {
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too_bright++;
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}
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if (g > 180 || r > 180) {
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if (y > 180) {
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bright++;
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}
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if (g < 2) {
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if (y < 2) {
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too_dark++;
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}
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sum_r += r;
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sum_g += g;
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sum_b += b;
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// Whitebalance on the midrange pixels only
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if (y > 75 && y < 200) {
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sum_r += r;
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sum_g += g;
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sum_b += b;
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}
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}
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unsigned int p_bright = (bright * 100) / total;
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unsigned int p_too_bright = (too_bright * 100) / total;
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@@ -40,29 +59,23 @@ libmegapixels_aaa_software_statistics(unsigned int *frame, const int width, cons
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stats->exposure = -1;
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}
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stats->blacklevel = 0;
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if (p_dark == 0) {
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if (p_dark < 1) {
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stats->blacklevel = -1;
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}
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if (p_dark > 8) {
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if (p_dark > 3) {
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stats->blacklevel = 1;
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}
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float y = (float) (sum_r + sum_g + sum_b) / 3.0f;
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float r = (float) sum_r / y - 1.0f;
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float g = (float) sum_g / y - 1.0f;
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float b = (float) sum_b / y - 1.0f;
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stats->whitebalance = 0;
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stats->tint = 0;
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if (g > 0.1f) {
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stats->tint = 1;
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float y = (float) (sum_r * 0.2126 + sum_g * 0.7175 + sum_b * 0.0722);
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float r = (float) sum_r / y;
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float g = (float) sum_g / y;
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float b = (float) sum_b / y;
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if (y < 1) {
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r = 0;
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g = 0;
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b = 0;
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}
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if (g < 0.1f) {
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stats->tint = -1;
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}
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if (r > b * 1.3) {
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stats->whitebalance = -1;
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}
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if (b > r * 1.3) {
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stats->whitebalance = 1;
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}
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}
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float m = (r + b) / 2.0f;
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stats->temp = clamp_float(b - r, 0, 2);
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stats->tint = clamp_float(g - m, 0, 2);
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}
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